Teleportation

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Revision as of 22:23, 2 November 2020 by 70.77.211.3 (talk) (→‎Disadvantages: 1 more disadvantage)
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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Teleportation
Category

Mental

Cost

5

ID?Use this ID to wish for the mutation
(example: mutation:Teleportation)

Teleportation

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Teleportation

You teleport to a nearby location.

Teleport to a random location within a designated area.
Uncertainty radius: (level based)
Cooldown: (level based) rounds

Teleportation is a mental mutation that allows the player to teleport instantaneously to a nearby location, with a certain margin of error.

Teleportation grants the "Teleport" ability, which when used, will prompt the player to pick a tile to use the ability on. The selected tile must be a visible or previously explored tile. Around the selected tile will be shown an area containing all of the possible tiles the player can be teleported to, the radius of which is determined by mutation level.

Confirming one's selection will cause the player to instantly teleport to a random tile within the area shown around the selected tile. If Teleport is successful, it will be placed on cooldown for a mutation level-based number of rounds. If the randomly chosen tile is occupied by a wall or other impassable obstacle, Teleport will print "You are shunted!" to the message log and will attempt to find an empty tile within 1 tile to place the player in instead; if such a tile cannot be found, Teleport will fail and it's cooldown will not be incurred.

Formulas

The following formulas are used to determine uncertainty radius and cooldown based on mutation level.[1]

Uncertainty Radius
13 - Level
Cooldown
103 - 3 × Level

If the uncertainty radius becomes smaller than 2, it will be set to 2 instead. Additionally, if the cooldown becomes lower than 5, it will be set to 5 instead.

Advancement Table

Mutation Level Uncertainty Radius Cooldown
1 12 tiles 100 rounds
2 11 tiles 97 rounds
3 10 tiles 94 rounds
4 9 tiles 91 rounds
5 8 tiles 88 rounds
6 7 tiles 85 rounds
7 6 tiles 82 rounds
8 5 tiles 79 rounds
9 4 tiles 76 rounds
10 3 tiles 73 rounds

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Very effective way of removing oneself from danger
  • Repeated use can make traveling through zones much quicker
  • Great synergy with Clairvoyance, allowing one to teleport to areas they couldn't normally see

Disadvantages

  • Unless you leave the map, enemy will have supernatural knowledge of where you ran off to and chase you down.
  • Very high cost at character creation
  • Cannot teleport to unexplored tiles
  • Long cooldown
  • Degree of uncertainty makes teleporting extremely inprecise, especially at low levels, and potentially dangerous if the player is teleported to an undesireable location

References

  1. XRL.World.Parts.Mutation.Teleportation