Temporal Fugue
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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
Category
|
Mental |
---|---|
Cost
|
5 |
ID?Use this ID to wish for the mutation
(example: mutation:TemporalFugue ) |
TemporalFugue |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
You quickly pass back and forth through time creating multiple copies of yourself.
Duration: (level based)
Copies: (level based)
Cooldown: 200 rounds
You make small talk with yourself.
— talking with a fugue copy |
Temporal Fugue is a mental mutation that allows the player to create temporary clones of themselves to fight for them.
This mutation grants the "Temporal Fugue" activated ability, which when used, will create a mutation level-based number of copies of the player. These copies will be allied to the player, and will be perfect clones, possessing all of the player's items, stats, mutations, skills, etc. They will be hostile to any creatures that are hostile to the player, and will attack such creatures. They can also be ordered to perform certain actions as with any other companion.
The copies will last until they are killed, or for a number of rounds as determined by mutation level before simply disappearing. They will not leave behind any of the items they were created with upon dying or disappearing, and any of these items that are somehow removed from their inventory will disappear along with them. They will leave behind any items they acquired after their creation, however.
They will make liberal use of abilities and items. Of special note are those which may destroy objects such as Disintegration and Resonance Grenades.
Formulas
The following formulas are used to determine duration (rounded down) and number of copies (rounded down) based on mutation level.[1]
Duration | 20 + 2 × (Level / 2)
|
---|---|
Copies | (Level - 1) / 2 + 1
|
Advancement Table
Mutation Level |
Duration | Number of Copies |
---|---|---|
1 | 20 rounds | 1 copy |
2 | 22 rounds | 1 copy |
3 | 22 rounds | 2 copies |
4 | 24 rounds | 2 copies |
5 | 24 rounds | 3 copies |
6 | 26 rounds | 3 copies |
7 | 26 rounds | 4 copies |
8 | 28 rounds | 4 copies |
9 | 28 rounds | 5 copies |
10 | 30 rounds | 5 copies |
Mutation Level |
Duration | Number of Copies |
---|---|---|
11 | 30 rounds | 6 copies |
12 | 32 rounds | 6 copies |
13 | 32 rounds | 7 copies |
14 | 34 rounds | 7 copies |
15 | 34 rounds | 8 copies |
16 | 36 rounds | 8 copies |
17 | 36 rounds | 9 copies |
18 | 38 rounds | 9 copies |
19 | 38 rounds | 10 copies |
20 | 40 rounds | 10 copies |
Mutation Level |
Duration | Number of Copies |
---|---|---|
21 | 40 rounds | 11 copies |
22 | 42 rounds | 11 copies |
23 | 42 rounds | 12 copies |
24 | 44 rounds | 12 copies |
25 | 44 rounds | 13 copies |
26 | 46 rounds | 13 copies |
27 | 46 rounds | 14 copies |
28 | 48 rounds | 14 copies |
29 | 48 rounds | 15 copies |
30 | 50 rounds | 15 copies |
Ability Cooldown
Temporal Fugue's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 270 | 15 | 210 | 21 | 150 | 27 | 90 |
10 | 260 | 16 | 200 | 22 | 140 | 28 | 80 |
11 | 250 | 17 | 190 | 23 | 130 | 29 | 70 |
12 | 240 | 18 | 180 | 24 | 120 | 30 | 60 |
13 | 230 | 19 | 170 | 25 | 110 | 31 | 50 |
14 | 220 | 20 | 160 | 26 | 100 | 32 | 40 |
Advantages & Disadvantages
Advantages
- Allows the player to create multiple versions of themselves to fight for them
- Copies will possess all of the players attributes and abilities
- Copies can use powerful single use items like tonics and grenades without depleting the player's inventory
Disadvantages
- Very high cost at character creation
- Very long cooldown
- Duration and number of copies scales slowly with mutation levels
- Copies may require careful micromanagement to avoid using the player's dangerous items and abilities in harmful ways
References
- ↑
XRL.World.Parts.Mutation.TemporalFugue