Triple-jointed: Difference between revisions

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m (Bot: Adding {{Mutation Navbox}})
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| image = none
| image = none
| type = Physical
| type = Physical
| cost = 4
| cost = 3
| id = HeightenedAgility
| id = HeightenedAgility
| code = b2
| code = b2
| desc = Your joints stretch much further than usual, but your ligaments are weak.
| desc = Your joints stretch much further than usual.


+(2 + (Level - 1) / 2) Agility\n-(level based penalty) Strength\nSmall chance to dodge a physical melee or ranged attack
+&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based skill powers don't go on cooldown after use
| realitydistort =no
| realitydistort =no
}}
}}
==Strength Penalty==
'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession.
== Formulas ==
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level.
{| class="wikitable"
! Agility Bonus
| {{simple formula| 2 + (Level - 1) / 2}}
|-
! Cooldown Cancel Chance
| {{simple formula| 7 + Level * 3 }}
|}
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
!Level
!Level
!Strength
!Agility Bonus
|-
!Cooldown Cancel Chance
| 1-4
|  -1
|-
| 5-8
|  -2
|-
|-
| 9-10
|
| -3
|
|
|}
|}
==Chance to Dodge==
The chance to dodge an attack is:


<math alt"">\frac{(10 + 5 \times \text{Level}) \times \text{Agility modifier}}{100}%</math>
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Gives the player an alternate source of Agility than using attribute points, allowing those points to go elsewhere
* Great for builds that utilize Agility-based skills such as [[Flurry]]
=== Disadvantages ===
* Moderate cost at character creation
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 14:53, 13 October 2020

Triple-jointed
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedAgility)

HeightenedAgility

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Triple-jointed

Your joints stretch much further than usual.

+(level based) Agility
(level based)% chance that Agility-based skill powers don't go on cooldown after use

Triple-jointed is a physical mutation that grants the player heightened Agility and a mutation level based chance for activated skills that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "You do that with ease.", and a popup will appear that says "No cooldown!". This can occur multiple times in succession.

Formulas

The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level.

Agility Bonus
2 + (Level - 1) / 2
Cooldown Cancel Chance
7 + Level × 3

Advancement Table

Level Agility Bonus Cooldown Cancel Chance

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Gives the player an alternate source of Agility than using attribute points, allowing those points to go elsewhere
  • Great for builds that utilize Agility-based skills such as Flurry

Disadvantages

  • Moderate cost at character creation