Triple-jointed: Difference between revisions
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| image = none | | image = none | ||
| type = Physical | | type = Physical | ||
| cost = | | cost = 3 | ||
| id = HeightenedAgility | | id = HeightenedAgility | ||
| code = b2 | | code = b2 | ||
| desc = Your joints stretch much further than usual | | desc = Your joints stretch much further than usual. | ||
+( | +&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based skill powers don't go on cooldown after use | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
== | '''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession. | ||
== Formulas == | |||
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. | |||
{| class="wikitable" | |||
! Agility Bonus | |||
| {{simple formula| 2 + (Level - 1) / 2}} | |||
|- | |||
! Cooldown Cancel Chance | |||
| {{simple formula| 7 + Level * 3 }} | |||
|} | |||
== Advancement Table == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Level | !Level | ||
! | !Agility Bonus | ||
!Cooldown Cancel Chance | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|} | |} | ||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Gives the player an alternate source of Agility than using attribute points, allowing those points to go elsewhere | |||
* Great for builds that utilize Agility-based skills such as [[Flurry]] | |||
=== Disadvantages === | |||
* Moderate cost at character creation | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 14:53, 13 October 2020
Triple-jointed
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedAgility ) |
HeightenedAgility |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Triple-jointed
Your joints stretch much further than usual.
+(level based) Agility
(level based)% chance that Agility-based skill powers don't go on cooldown after use
Triple-jointed is a physical mutation that grants the player heightened Agility and a mutation level based chance for activated skills that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "You do that with ease.", and a popup will appear that says "No cooldown!". This can occur multiple times in succession.
Formulas
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level.
Agility Bonus | 2 + (Level - 1) / 2
|
---|---|
Cooldown Cancel Chance | 7 + Level × 3
|
Advancement Table
Level | Agility Bonus | Cooldown Cancel Chance |
---|---|---|
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Gives the player an alternate source of Agility than using attribute points, allowing those points to go elsewhere
- Great for builds that utilize Agility-based skills such as Flurry
Disadvantages
- Moderate cost at character creation