Double-muscled: Difference between revisions
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(Ironically, the secondary effect has poor synergy with cudgels because of overlap. Can't stun something that's already stunned and it doesn't extend the duration of daze/stun or increase save difficulty.) |
imported>Schematix m (Fixing minor grammatical errors.) |
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== Formulas == | == Formulas == | ||
The following formulas are used to calculate | The following formulas are used to calculate strength bonus and daze chance based on mutation level. {{Code Reference | ||
| namespace = XRL.World.Parts.Mutation | | namespace = XRL.World.Parts.Mutation | ||
| class = HeightenedStrength | | class = HeightenedStrength | ||
Line 186: | Line 186: | ||
{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
* Additional | * Additional strength causes the player to do more damage in melee via additional [[PV|penetratons]], as well as increases carrying capacity | ||
* Gaining | * Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength | ||
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as [[Horns]] | * Synergizes well with weapons/mutations that have uncapped strength bonuses, such as [[Horns]] | ||
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]] | * Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]] | ||
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back | * The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead. | ||
===Disadvantages=== | ===Disadvantages=== | ||
* Moderate cost at character creation | * Moderate cost at character creation | ||
* Grants a relatively low | * Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase | ||
== References == | == References == | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 02:31, 28 December 2020
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
Double-muscled
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength ) |
HeightenedStrength |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Double-muscled
You are possessed of hulking strength.
+(level based) Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds
Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to daze their target for 2-3 rounds. This effect functions similarly to dazing caused by a critical hit from a cudgel, and will stun creatures that are already dazed.
Formulas
The following formulas are used to calculate strength bonus and daze chance based on mutation level. [1]
Strength Bonus | 2 + (Level - 1) / 2
|
---|---|
Daze Chance | 13 + 2 × Level
|
Advancement Table
Mutation Level | Strength Bonus | Daze Chance |
---|---|---|
1 | +2 | 15% |
2 | +2 | 17% |
3 | +3 | 19% |
4 | +3 | 21% |
5 | +4 | 23% |
6 | +4 | 25% |
7 | +5 | 27% |
8 | +5 | 29% |
9 | +6 | 31% |
10 | +6 | 33% |
Mutation Level | Strength Bonus | Daze Chance |
---|---|---|
11 | +7 | 35% |
12 | +7 | 37% |
13 | +8 | 39% |
14 | +8 | 41% |
15 | +9 | 43% |
16 | +9 | 45% |
17 | +10 | 47% |
18 | +10 | 49% |
19 | +11 | 51% |
20 | +11 | 53% |
Mutation Level | Strength Bonus | Daze Chance |
---|---|---|
21 | +12 | 55% |
22 | +12 | 57% |
23 | +13 | 59% |
24 | +13 | 61% |
25 | +14 | 63% |
26 | +14 | 65% |
27 | +15 | 67% |
28 | +15 | 69% |
29 | +16 | 71% |
30 | +16 | 73% |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Additional strength causes the player to do more damage in melee via additional penetratons, as well as increases carrying capacity
- Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes, or allows you to get extremely high strength
- Synergizes well with weapons/mutations that have uncapped strength bonuses, such as Horns
- Synergizes well with mutations that grant additional limbs that can be used in combat, such as Multiple Arms
- The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead.
Disadvantages
- Moderate cost at character creation
- Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
References
- ↑
XRL.World.Parts.Mutation.HeightenedStrength