Time Dilation: Difference between revisions
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental | | type = Mental | ||
| cost = 4 | | cost = 4 | ||
| id = TimeDilation | | id = TimeDilation | ||
| | | startingmutation = yes | ||
| desc = You distort time around your person in order to slow down your enemies. | | gameversion = 2.0.206.63 | ||
| desc = You distort time around your person in order to slow down your enemies. | |||
Creatures within 9 tiles are slowed according to how close they are to you.\nDuration: 15 rounds\nCooldown: 150 rounds\nDistance 1: creatures receive a &C(level based)&y Quickness penalty\nDistance 4: creatures receive a &C(level based)&y Quickness penalty\nDistance 7: creatures receive a &C(level based)&y Quickness penalty | |||
| realitydistort =yes | | realitydistort =yes | ||
}} | }} | ||
==Quickness | {{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the user to distort time within a small radius, slowing other creatures caught within. | ||
This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the user to receive a [[Quickness]] penalty determined by their proximity to the Time Dilation user and the user's mutation level. This 9 tile radius is effective in a square area centered on the user, translating to a full effect area of 19 x 19 tiles. | |||
Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point Quickness penalty.{{Code Reference|name=TimeDilated|namespace=XRL.World.Effects|class=TimeDilated}} | |||
Time Dilation can only apply its effect to creatures in the same zone as the user. However, once applied, the effect can be maintained across z-levels (above or below the user), as long as the target continues to stay within a total three-dimensional distance of 9 tiles from the Time Dilation user.{{Code Reference|name=TimeDilated|namespace=XRL.World.Effects|class=TimeDilated}} | |||
== Formula == | |||
The following formula is used to determine Quickness penalty based on proximity to the Time Dilation user and mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}} | |||
{|class="wikitable" | |||
!Quickness Penalty | |||
| {{simple formula | (9 - Distance)^2 * (0.0005 * Level + 0.0085) * 100 }} | |||
|} | |||
== Advancement Table == | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
! rowspan="2" | Mutation<br>Level | |||
! colspan="3" | Quickness Penalty | |||
|- | |||
! Distance 1 | |||
! Distance 4 | |||
! Distance 7 | |||
|- | |||
| 1 | |||
| 57.6% | |||
| 22.5% | |||
| 3.6% | |||
|- | |||
| 2 | |||
| 60.8% | |||
| 23.7% | |||
| 3.8% | |||
|- | |||
| 3 | |||
| 64.0% | |||
| 25.0% | |||
| 4.0% | |||
|- | |||
| 4 | |||
| 67.2% | |||
| 26.2% | |||
| 4.2% | |||
|- | |||
| 5 | |||
| 70.4% | |||
| 27.5% | |||
| 4.4% | |||
|- | |||
| 6 | |||
| 73.6% | |||
| 28.7% | |||
| 4.6% | |||
|- | |||
| 7 | |||
| 76.8% | |||
| 30.0% | |||
| 4.8% | |||
|- | |||
| 8 | |||
| 80.0% | |||
| 31.2% | |||
| 5.0% | |||
|- | |||
| 9 | |||
| 83.2% | |||
| 32.5% | |||
| 5.2% | |||
|- | |||
| 10 | |||
| 86.4% | |||
| 33.7% | |||
| 5.4% | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
! rowspan="2" | Mutation<br>Level | |||
! colspan="3" | Quickness Penalty | |||
|- | |||
! Distance 1 | |||
! Distance 4 | |||
! Distance 7 | |||
|- | |||
| 11 | |||
| 89.6% | |||
| 35.0% | |||
| 5.6% | |||
|- | |||
| 12 | |||
| 92.8% | |||
| 36.2% | |||
| 5.8% | |||
|- | |||
| 13 | |||
| 96.0% | |||
| 37.5% | |||
| 6.0% | |||
|- | |||
| 14 | |||
| 99.2% | |||
| 38.7% | |||
| 6.2% | |||
|- | |||
| 15 | |||
| 102.4% | |||
| 40.0% | |||
| 6.4% | |||
|- | |||
| 16 | |||
| 105.6% | |||
| 41.2% | |||
| 6.6% | |||
|- | |||
| 17 | |||
| 108.8% | |||
| 42.5% | |||
| 6.8% | |||
|- | |||
| 18 | |||
| 112% | |||
| 43.7% | |||
| 7% | |||
|- | |||
| 19 | |||
| 115.2% | |||
| 45% | |||
| 7.2% | |||
|- | |||
| 20 | |||
| 118.4% | |||
| 46.2% | |||
| 7.4% | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
! rowspan="2" | Mutation<br>Level | |||
! colspan="3" | Quickness Penalty | |||
|- | |||
! Distance 1 | |||
! Distance 4 | |||
! Distance 7 | |||
|- | |||
| 21 | |||
| 121.6% | |||
| 47.5% | |||
| 7.6% | |||
|- | |||
| 22 | |||
| 124.8% | |||
| 48.7% | |||
| 7.8% | |||
|- | |||
| 23 | |||
| 128% | |||
| 50% | |||
| 8% | |||
|- | |||
| 24 | |||
| 131.2% | |||
| 51.2% | |||
| 8.2% | |||
|- | |||
| 25 | |||
| 134.4% | |||
| 52.5% | |||
| 8.4% | |||
|- | |||
| 26 | |||
| 137.6% | |||
| 53.7% | |||
| 8.6% | |||
|- | |||
| 27 | |||
| 140.8% | |||
| 55% | |||
| 8.8% | |||
|- | |||
| 28 | |||
| 144% | |||
| 56.2% | |||
| 9% | |||
|- | |||
| 29 | |||
| 147.2% | |||
| 57.5% | |||
| 9.2% | |||
|- | |||
| 30 | |||
| 150.4% | |||
| 58.7% | |||
| 9.4% | |||
|} | |||
</div> | |||
</div> | |||
== Ability Cooldown == | |||
{{willpower cooldown table | 150 }} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Allows the user to reduce their enemies' Quickness score, causing those enemies to take much longer to perform any action | |||
* Quickness penalty increases dramatically the closer the user is to their victim(s) | |||
* Affects every creature within range at once | |||
=== Disadvantages === | |||
* High cost at character creation | |||
* Short duration | |||
* Long cooldown | |||
==Creatures with Time Dilation== | |||
{{Creatures with the mutation|Time Dilation}} | |||
== References == | |||
<references /> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Latest revision as of 00:13, 4 February 2024
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:TimeDilation ) |
TimeDilation |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
Infobox data from game version 2.0.206.63
|
You distort time around your person in order to slow down your enemies.
Creatures within 9 tiles are slowed according to how close they are to you.
Duration: 15 rounds
Cooldown: 150 rounds
Distance 1: creatures receive a (level based) Quickness penalty
Distance 4: creatures receive a (level based) Quickness penalty
Distance 7: creatures receive a (level based) Quickness penalty
Time Dilation is a mental mutation that allows the user to distort time within a small radius, slowing other creatures caught within.
This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the user to receive a Quickness penalty determined by their proximity to the Time Dilation user and the user's mutation level. This 9 tile radius is effective in a square area centered on the user, translating to a full effect area of 19 x 19 tiles.
Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.[1] Time Dilation will always apply at least a 1-point Quickness penalty.[2]
Time Dilation can only apply its effect to creatures in the same zone as the user. However, once applied, the effect can be maintained across z-levels (above or below the user), as long as the target continues to stay within a total three-dimensional distance of 9 tiles from the Time Dilation user.[2]
Formula
The following formula is used to determine Quickness penalty based on proximity to the Time Dilation user and mutation level.[3]
Quickness Penalty | (9 - Distance)2 × (0.0005 × Level + 0.0085) × 100
|
---|
Advancement Table
Mutation Level |
Quickness Penalty | ||
---|---|---|---|
Distance 1 | Distance 4 | Distance 7 | |
1 | 57.6% | 22.5% | 3.6% |
2 | 60.8% | 23.7% | 3.8% |
3 | 64.0% | 25.0% | 4.0% |
4 | 67.2% | 26.2% | 4.2% |
5 | 70.4% | 27.5% | 4.4% |
6 | 73.6% | 28.7% | 4.6% |
7 | 76.8% | 30.0% | 4.8% |
8 | 80.0% | 31.2% | 5.0% |
9 | 83.2% | 32.5% | 5.2% |
10 | 86.4% | 33.7% | 5.4% |
Mutation Level |
Quickness Penalty | ||
---|---|---|---|
Distance 1 | Distance 4 | Distance 7 | |
11 | 89.6% | 35.0% | 5.6% |
12 | 92.8% | 36.2% | 5.8% |
13 | 96.0% | 37.5% | 6.0% |
14 | 99.2% | 38.7% | 6.2% |
15 | 102.4% | 40.0% | 6.4% |
16 | 105.6% | 41.2% | 6.6% |
17 | 108.8% | 42.5% | 6.8% |
18 | 112% | 43.7% | 7% |
19 | 115.2% | 45% | 7.2% |
20 | 118.4% | 46.2% | 7.4% |
Mutation Level |
Quickness Penalty | ||
---|---|---|---|
Distance 1 | Distance 4 | Distance 7 | |
21 | 121.6% | 47.5% | 7.6% |
22 | 124.8% | 48.7% | 7.8% |
23 | 128% | 50% | 8% |
24 | 131.2% | 51.2% | 8.2% |
25 | 134.4% | 52.5% | 8.4% |
26 | 137.6% | 53.7% | 8.6% |
27 | 140.8% | 55% | 8.8% |
28 | 144% | 56.2% | 9% |
29 | 147.2% | 57.5% | 9.2% |
30 | 150.4% | 58.7% | 9.4% |
Ability Cooldown
Time Dilation's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 203 | 15 | 158 | 21 | 113 | 27 | 68 |
10 | 195 | 16 | 150 | 22 | 105 | 28 | 60 |
11 | 188 | 17 | 143 | 23 | 98 | 29 | 53 |
12 | 180 | 18 | 135 | 24 | 90 | 30 | 45 |
13 | 173 | 19 | 128 | 25 | 83 | 31 | 38 |
14 | 165 | 20 | 120 | 26 | 75 | 32 | 30 |
Advantages & Disadvantages
Advantages
- Allows the user to reduce their enemies' Quickness score, causing those enemies to take much longer to perform any action
- Quickness penalty increases dramatically the closer the user is to their victim(s)
- Affects every creature within range at once
Disadvantages
- High cost at character creation
- Short duration
- Long cooldown
Creatures with Time Dilation
No creatures have this mutation by default.