Psychometry: Difference between revisions
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Currently, contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill. This is because, while Tinkering is based off of Tier, Psychometry is based on Complexity. | Currently, contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill. This is because, while Tinkering is based off of Tier, Psychometry is based on Complexity. | ||
Successfully identifying an artifact with psychometry costs 1000 energy. As a mental mutation, this is affected by [[Two- | Successfully identifying an artifact with psychometry costs 1000 energy. As a mental mutation, this is affected by [[Two-headed]]. Using psychometry to learn recipes does not cost any energy. | ||
Psychometry can be temporarily gained by eating a meal containing a {{Favilink| | Psychometry can be temporarily gained by eating a meal containing a {{Favilink|sun-dried banana}}. | ||
==Advantages== | ==Advantages== | ||
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==Disadvantages== | ==Disadvantages== | ||
*Can be replicated by eating meals containing {{Favilink| | *Can be replicated by eating meals containing {{Favilink|sun-dried banana}}. | ||
*High cost at character creation. | *High cost at character creation. | ||
Revision as of 20:40, 17 September 2019
This information is reliable as of patch 2.0.182.2. If this is no longer the current patch, you can help by updating it. |
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:Psychometry ) |
Psychometry |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
You read the history of artifacts by touching them, learning what they do and how they were made.
Unerringly identifies an artifact up to complexity tier [Mutation Level/2 + 4]
Bestows the ability to construct an identified artifact up to complexity tier [(Mutation Level - 1) / 2 + 2] (must have the appropriate Tinker power)
You may open security doors upon touching them.
Psychometry is a mental mutation which allows users to look into the past of artifacts to understand them and learn how to build them.
Currently, contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill. This is because, while Tinkering is based off of Tier, Psychometry is based on Complexity.
Successfully identifying an artifact with psychometry costs 1000 energy. As a mental mutation, this is affected by Two-headed. Using psychometry to learn recipes does not cost any energy.
Psychometry can be temporarily gained by eating a meal containing a sun-dried banana.
Advantages
- Gives Tinkering-focused characters a much wider range of available recipes.
- Gives low-Intelligence characters the ability to identify and use artifacts they would otherwise be unable to.
- Allows for much easier exploration of areas like the Rusted Archway, as the player will not need to search for Security Cards.
Disadvantages
- Can be replicated by eating meals containing sun-dried banana.
- High cost at character creation.
Text
When psychometry is on cooldown
You strain to part the veil of time, but your psyche is too exhausted. |
Identify failure
The (artifact is/artifacts are) too complex for you to decipher (its/their) function. |
Identify success
You flush with understanding of the artifact('s/s') past and determine (it/them) to be (a/an) [artifact]. |
Unable to learn recipe
The (artifact is/artifacts are) too complex for you to decipher (its/their) method of construction. |
Learning Recipe
You abide the memory of the [artifact]('s/s') creation. You learn to build [artifact]. |