Sense Psychic: Difference between revisions

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==References==
==References==
{{Mutation Navbox}}

Revision as of 23:06, 22 August 2019

Sense Psychic
Category

Mental

Cost

1

ID?Use this ID to wish for the mutation
(example: mutation:SensePsychic)

SensePsychic

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Sense Psychic

You can sense when others tap the psychic aether.

You detect the presence of psychic enemies within a radius of 9
Chance to identify nearby detected enemies

Identification Chance

The chance to propely identify a psychic is

If not correctly identified, the tile will render as ?[1]

References

  1. XRL.World.Parts.Effects.SensePsychicEffect.cs