Double-muscled
Revision as of 00:02, 5 November 2020 by imported>Schematix (Added references section and one reference. Expanded advancement table to level 30.)
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
Double-muscled
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength ) |
HeightenedStrength |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Double-muscled
You are possessed of hulking strength.
+(level based) Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds
Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to daze their target for 2-3 rounds.
Formulas
The following formulas are used to calculate Strength bonus and daze chance based on mutation level. [1]
Strength Bonus | 2 + (Level - 1) / 2
|
---|---|
Daze Chance | 13 + 2 × Level
|
Advancement Table
Mutation Level | Strength Bonus | Daze Chance |
---|---|---|
1 | +2 | 15% |
2 | +2 | 17% |
3 | +3 | 19% |
4 | +3 | 21% |
5 | +4 | 23% |
6 | +4 | 25% |
7 | +5 | 27% |
8 | +5 | 29% |
9 | +6 | 31% |
10 | +6 | 33% |
11 | +7 | 35% |
12 | +7 | 37% |
13 | +8 | 39% |
14 | +8 | 41% |
15 | +9 | 43% |
16 | +9 | 45% |
17 | +10 | 47% |
18 | +10 | 49% |
19 | +11 | 51% |
20 | +11 | 53% |
21 | +12 | 55% |
22 | +12 | 57% |
23 | +13 | 59% |
24 | +13 | 61% |
25 | +14 | 63% |
26 | +14 | 65% |
27 | +15 | 67% |
28 | +15 | 69% |
29 | +16 | 71% |
30 | +16 | 73% |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Additional Strength causes the player to do more damage in melee via additional penetratons, as well as increases carrying capacity
- Gaining Strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes, or allows you to get extremely high strength
- Synergizes well with weapons/mutations that have uncapped strength bonuses, such as Horns
- Synergizes well with mutations that grant additional limbs that can be used in combat, such as Multiple Arms
- The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back
Disadvantages
- Moderate cost at character creation
- Grants a relatively low Strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
References
- ↑
XLR.World.Parts.Mutation
, methodHeightenedStrength