Artifacts by complexity: Difference between revisions
Jump to navigation
Jump to search
(add more helpful info to table) |
mNo edit summary |
||
Line 1: | Line 1: | ||
This is a full list of all artifacts by complexity. Note that items which do not normally have complexity, such as {{qud text|&wbronze &ylong sword}}, may gain complexity when modded, such as a {{Qud shader|fiery|flaming}} {{qud text|&wbronze &ylong sword}}. These kinds of items are not included on the page below. | This is a full list of all [[artifacts]] by complexity. Note that items which do not normally have complexity, such as {{qud text|&wbronze &ylong sword}}, may gain complexity when modded, such as a {{Qud shader|fiery|flaming}} {{qud text|&wbronze &ylong sword}}. These kinds of items are not included on the page below. | ||
For more information about artifact complexity, refer to the [[Artifact examination]] page. | For more information about artifact complexity, refer to the [[Artifact examination]] page. |
Latest revision as of 22:16, 2 January 2022
This is a full list of all artifacts by complexity. Note that items which do not normally have complexity, such as bronze long sword, may gain complexity when modded, such as a flaming bronze long sword. These kinds of items are not included on the page below.
For more information about artifact complexity, refer to the Artifact examination page.