Cryokinesis: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
mNo edit summary
m (Use Template:Code Reference)
Line 9: Line 9:
| realitydistort =no
| realitydistort =no
}}
}}
When a creature uses '''Cryokinesis''', a 3x3 area is surrounded in {{favilink|frozen mist}}. If a creature ends their turn inside this mist, they will suffer ice and [[cold]] damage depending on '''Cryokinesis's''' level and turn. Their temperature will also change by <math>-20 - \frac{60 \times \text{Level}}{2}</math>.<ref>XRL.World.Parts.CryoZone.cs</ref>
When a creature uses '''Cryokinesis''', a 3x3 area is surrounded in {{favilink|frozen mist}}. If a creature ends their turn inside this mist, they will suffer ice and [[cold]] damage depending on '''Cryokinesis's''' level and turn. Their temperature will also change by <math>-20 - \frac{60 \times \text{Level}}{2}</math>.{{Code Reference | class = CryoZone}}


{{Mutation Navbox}}
==References==
==References==
{{Mutation Navbox}}

Revision as of 19:41, 25 August 2020

Cryokinesis
Category

Mental

Cost

5

ID?Use this ID to wish for the mutation
(example: mutation:Cryokinesis)

Cryokinesis

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Cryokinesis

You chill a nearby area with your mind.

Chills affected area over 3 rounds
Cooldown: 50 rounds
Range: 8
Area: 3x3
Round 1 Damage: (Level)d2/2
Round 2 Damage: (Level)d3/2
Round 3 Damage: (Level)d4/2

When a creature uses Cryokinesis, a 3x3 area is surrounded in frozen mist(favilink error!). If a creature ends their turn inside this mist, they will suffer ice and cold damage depending on Cryokinesis's level and turn. Their temperature will also change by .[1]

References

  1. XRL.World.Parts.CryoZone