Cryokinesis: Difference between revisions

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{{As Of Patch|2.0.201.47}}{{Mutation
{{As Of Patch|2.0.201.48}}
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = none
Line 6: Line 7:
| id = Cryokinesis
| id = Cryokinesis
| code = de
| code = de
| desc = You chill a nearby area with your mind.\n\nChills affected area over 3 rounds\nCooldown: 50 rounds\nRange: 8\nArea: 3x3\nRound 1 Damage: &C(Level)&yd2 divided by 2\nRound 2 Damage: &C(Level)&yd3 divided by 2\nRound 3 Damage: &C(Level)&yd4 divided by 2
| desc = You chill a nearby area with your mind.
 
Chills affected area over 3 rounds\nRange: 8\nArea: 3x3\nRound 1 Damage: &C(level based)d2&y divided by 2\nRound 2 Damage: &C(level based)d3&y divided by 2\nRound 3 Damage: &C(level based)d4&y divided by 2\nCooldown: 50 rounds
| realitydistort =no
| realitydistort =no
}}
}}
When a creature uses '''Cryokinesis''', the targeted 3x3 area is surrounded in {{favilink|frozen mist}}.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to cool nearby areas with their mind, dealing damage to and decreasing the temperature of those within.  


If a creature ends their turn inside the frozen mist, they will suffer [[Damage_Type#Cold|cold damage]] depending on the '''Cryokinesis''' level and the current damage round (turn) of the effect.
Cryokinesis grants the "Chill" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Cryokinesis}}


{{name}} also lowers the target's temperature by <math>-20 - \frac{60 \times \text{Level}}{2}</math>{{Code Reference|class=CryoZone}}, which has a chance to freeze the target, especially at higher mutation levels.
Using Chill will create a 3x3 area of {{favilink|frozen mist}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the frozen mist will suffer [[Damage_Type#Cold|cold]] damage and a significant [[temperature]] decrease as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the frozen mist is active, where the damage rolls get higher every round. After 3 rounds, the frozen mist will disappear.
== Formulas ==
The following formulas are used to determine damage (rounded up) and decrease increase based on mutation level.{{Code Reference|namespace=XRL.World.Parts|class=CryoZone}}
{|class="wikitable"
! Damage (Round 1)
| {{simple formula| (Level)d2 / 2 }}
|-
! Damage (Round 2)
| {{simple formula| (Level)d3 / 2 }}
|-
! Damage (Round 3)
| {{simple formula| (Level)d4 / 2 }}
|-
! Temperature Decrease
| {{simple formula| (-20 - 60 * Level) / 2 }}
|}
== Advancement Table ==
{|class="wikitable"
! Mutation Level  
! Damage (Round 1)
! Damage (Round 2)
! Damage (Round 3)
! Temperature Decrease
|-
| 1
| {{Heart}}{{dice tooltip|1d2}} / 2
| {{Heart}}{{dice tooltip|1d3}} / 2
| {{Heart}}{{dice tooltip|1d4}} / 2
| -40°
|-
| 2
| {{Heart}}{{dice tooltip|2d2}} / 2
| {{Heart}}{{dice tooltip|2d3}} / 2
| {{Heart}}{{dice tooltip|2d4}} / 2
| -70°
|-
| 3
| {{Heart}}{{dice tooltip|3d2}} / 2
| {{Heart}}{{dice tooltip|3d3}} / 2
| {{Heart}}{{dice tooltip|3d4}} / 2
| -100°
|-
| 4
| {{Heart}}{{dice tooltip|4d2}} / 2
| {{Heart}}{{dice tooltip|4d3}} / 2
| {{Heart}}{{dice tooltip|4d4}} / 2
| -130°
|-
| 5
| {{Heart}}{{dice tooltip|5d2}} / 2
| {{Heart}}{{dice tooltip|5d3}} / 2
| {{Heart}}{{dice tooltip|5d4}} / 2
| -160°
|-
| 6
| {{Heart}}{{dice tooltip|6d2}} / 2
| {{Heart}}{{dice tooltip|6d3}} / 2
| {{Heart}}{{dice tooltip|6d4}} / 2
| -190°
|-
| 7
| {{Heart}}{{dice tooltip|7d2}} / 2
| {{Heart}}{{dice tooltip|7d3}} / 2
| {{Heart}}{{dice tooltip|7d4}} / 2
| -220°
|-
| 8
| {{Heart}}{{dice tooltip|8d2}} / 2
| {{Heart}}{{dice tooltip|8d3}} / 2
| {{Heart}}{{dice tooltip|8d4}} / 2
| -250°
|-
| 9
| {{Heart}}{{dice tooltip|9d2}} / 2
| {{Heart}}{{dice tooltip|9d3}} / 2
| {{Heart}}{{dice tooltip|9d4}} / 2
| -280°
|-
| 10
| {{Heart}}{{dice tooltip|10d2}} / 2
| {{Heart}}{{dice tooltip|10d3}} / 2
| {{Heart}}{{dice tooltip|10d4}} / 2
| -310°
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Deals remote damage and can decrease temperature, causing creatures to become [[frozen]]
* Decent area of effect
* Lasts for multiple rounds before disappearing
=== Disadvantages ===
* Very high cost at character generation
* Relatively poor range
* Creatures will often path around the frozen mist if it isn't cast directly on top of them
==References==
==References==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 14:20, 1 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Cryokinesis
Category

Mental

Cost

5

ID?Use this ID to wish for the mutation
(example: mutation:Cryokinesis)

Cryokinesis

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Cryokinesis

You chill a nearby area with your mind.

Chills affected area over 3 rounds
Range: 8
Area: 3x3
Round 1 Damage: (level based)d2 divided by 2
Round 2 Damage: (level based)d3 divided by 2
Round 3 Damage: (level based)d4 divided by 2
Cooldown: 50 rounds

Cryokinesis is a mental mutation that allows the player to cool nearby areas with their mind, dealing damage to and decreasing the temperature of those within.

Cryokinesis grants the "Chill" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.[1]

Using Chill will create a 3x3 area of frozen mist(favilink error!) that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the frozen mist will suffer cold damage and a significant temperature decrease as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the frozen mist is active, where the damage rolls get higher every round. After 3 rounds, the frozen mist will disappear.

Formulas

The following formulas are used to determine damage (rounded up) and decrease increase based on mutation level.[2]

Damage (Round 1)
(Level)d2 / 2
Damage (Round 2)
(Level)d3 / 2
Damage (Round 3)
(Level)d4 / 2
Temperature Decrease
(-20 - 60 × Level) / 2

Advancement Table

Mutation Level Damage (Round 1) Damage (Round 2) Damage (Round 3) Temperature Decrease
1 ♥1d21-2 (Avg: 1.5) / 2 ♥1d31-3 (Avg: 2) / 2 ♥1d41-4 (Avg: 2.5) / 2 -40°
2 ♥2d22-4 (Avg: 3) / 2 ♥2d32-6 (Avg: 4) / 2 ♥2d42-8 (Avg: 5) / 2 -70°
3 ♥3d23-6 (Avg: 4.5) / 2 ♥3d33-9 (Avg: 6) / 2 ♥3d43-12 (Avg: 7.5) / 2 -100°
4 ♥4d24-8 (Avg: 6) / 2 ♥4d34-12 (Avg: 8) / 2 ♥4d44-16 (Avg: 10) / 2 -130°
5 ♥5d25-10 (Avg: 7.5) / 2 ♥5d35-15 (Avg: 10) / 2 ♥5d45-20 (Avg: 12.5) / 2 -160°
6 ♥6d26-12 (Avg: 9) / 2 ♥6d36-18 (Avg: 12) / 2 ♥6d46-24 (Avg: 15) / 2 -190°
7 ♥7d27-14 (Avg: 10.5) / 2 ♥7d37-21 (Avg: 14) / 2 ♥7d47-28 (Avg: 17.5) / 2 -220°
8 ♥8d28-16 (Avg: 12) / 2 ♥8d38-24 (Avg: 16) / 2 ♥8d48-32 (Avg: 20) / 2 -250°
9 ♥9d29-18 (Avg: 13.5) / 2 ♥9d39-27 (Avg: 18) / 2 ♥9d49-36 (Avg: 22.5) / 2 -280°
10 ♥10d210-20 (Avg: 15) / 2 ♥10d310-30 (Avg: 20) / 2 ♥10d410-40 (Avg: 25) / 2 -310°

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals remote damage and can decrease temperature, causing creatures to become frozen
  • Decent area of effect
  • Lasts for multiple rounds before disappearing

Disadvantages

  • Very high cost at character generation
  • Relatively poor range
  • Creatures will often path around the frozen mist if it isn't cast directly on top of them

References

  1. XRL.World.Parts.Mutation.Cryokinesis
  2. XRL.World.Parts.CryoZone