Defensive Chromatophores: Difference between revisions
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{{Mutation | |||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| npconly =yes | | npconly =yes | ||
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{{name}} is a mutation that activates when the creature's health drops below 15% of their total [[ | {{name}} is a mutation that activates when the creature's health drops below 15% of their total {{heart}}[[HP]], or when the creature's party leader drops below 15% hitpoints and is visible within a distance of 30 tiles. This mutation is a signature mutation of the Patreon pet, {{favilink|Frillicent}}.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=DefensiveChromatophores}} | ||
While the creature is scintillating, they can take no other actions, but they will attempt to confuse all hostile creatures that are visible to them each turn. Each hostile can be confused only once by this effect.{{Code Reference|namespace=XRL.World.Effects|class=Scintillating}} | While the creature is scintillating, they can take no other actions, but they will attempt to confuse all hostile creatures that are visible to them each turn. Each hostile can be confused only once by this effect.{{Code Reference|namespace=XRL.World.Effects|class=Scintillating}} |
Latest revision as of 14:46, 21 June 2022
Defensive Chromatophores
Category
|
Physical |
---|---|
ID?Use this ID to wish for the mutation
(example: mutation:DefensiveChromatophores ) |
DefensiveChromatophores |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Defensive Chromatophores
In stressful situations, you scintillate.
You can't act while scintillating.
Confuses nearby hostile creatures per Confusion (level).
Duration: 5 rounds
Cooldown: 200 rounds
Defensive Chromatophores is a mutation that activates when the creature's health drops below 15% of their total HP, or when the creature's party leader drops below 15% hitpoints and is visible within a distance of 30 tiles. This mutation is a signature mutation of the Patreon pet, Frillicent.[1]
While the creature is scintillating, they can take no other actions, but they will attempt to confuse all hostile creatures that are visible to them each turn. Each hostile can be confused only once by this effect.[2]
References
This information is reliable as of patch 2.0.202.94. |
This information is reliable as of patch 2.0.202.94.