Defensive Chromatophores: Difference between revisions
Jump to navigation
Jump to search
m (technically the mutation is available in the base game (even though no creature has it), so removing the Patron only header) |
m (Undo revision 78186 (same comment as other mutation page)) Tag: Undo |
(One intermediate revision by one other user not shown) | |
(No difference)
|
Latest revision as of 14:46, 21 June 2022
Defensive Chromatophores
Category
|
Physical |
---|---|
ID?Use this ID to wish for the mutation
(example: mutation:DefensiveChromatophores ) |
DefensiveChromatophores |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Defensive Chromatophores
In stressful situations, you scintillate.
You can't act while scintillating.
Confuses nearby hostile creatures per Confusion (level).
Duration: 5 rounds
Cooldown: 200 rounds
Defensive Chromatophores is a mutation that activates when the creature's health drops below 15% of their total HP, or when the creature's party leader drops below 15% hitpoints and is visible within a distance of 30 tiles. This mutation is a signature mutation of the Patreon pet, Frillicent.[1]
While the creature is scintillating, they can take no other actions, but they will attempt to confuse all hostile creatures that are visible to them each turn. Each hostile can be confused only once by this effect.[2]
References
This information is reliable as of patch 2.0.202.94. |
This information is reliable as of patch 2.0.202.94.