Disintegration: Difference between revisions

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(Created page with "{{Mutation | title = {{PAGENAME}} | image = none | type = Mental | cost = 3 | id = Disintegration | code = dg | desc = You disintegrate nearby matter.\n\nCooldown: 75 rounds\n...")
 
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Like {{favilink|Resonance grenade mk I}} and related grenades, '''disintegration''' affects all items with the <code>Inorganic</code> part, not the intproperty tag <code>Inorganic</code>. This means that robots do not receive bonus damage from '''disintegration'''. The user must be in the same phase.
Like {{favilink|Resonance grenade mk I}} and related grenades, '''disintegration''' affects all items with the <code>Inorganic</code> part, not the intproperty tag <code>Inorganic</code>. This means that robots do not receive bonus damage from '''disintegration'''. The user must be in the same phase.
{{Mutation Navbox}}

Revision as of 23:06, 22 August 2019

Disintegration
Category

Mental

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:Disintegration)

Disintegration

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Disintegration

You disintegrate nearby matter.

Cooldown: 75 rounds
Range: 0
Area: 7x7 around self
Damage to organic matter: (Leve)ld10 + (2 * Level)
Damage to inorganic matter: (Level)d100+20
You are exhausted for 3 rounds after using this power

Like resonance grenade mk I and related grenades, disintegration affects all items with the Inorganic part, not the intproperty tag Inorganic. This means that robots do not receive bonus damage from disintegration. The user must be in the same phase.