Disintegration: Difference between revisions
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imported>Teamtotobot m (Bot: Adding {{Mutation Navbox}}) |
(updated for patch 2.0.190.0) |
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{{As Of Patch|2.0.190.0}} | |||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| id = Disintegration | | id = Disintegration | ||
| code = dg | | code = dg | ||
| desc = You disintegrate nearby matter.\n\nCooldown: 75 rounds\nRange: 0\nArea: 7x7 around self\nDamage to | | desc = You disintegrate nearby matter.\n\nCooldown: 75 rounds\nRange: 0\nArea: 7x7 around self\nDamage to non-structural matter: (Level)ld10 + (2 * Level)\nDamage to structural objects: (Level)d100+20\nYou are exhausted for 3 rounds after using this power | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
Like {{favilink|Resonance grenade mk I}} and related grenades, '''disintegration''' affects all items with the <code>Inorganic</code> part, not the intproperty tag <code>Inorganic</code>. This means that robots do not receive bonus damage from '''disintegration'''. The user must be in the same phase. | Like {{favilink|Resonance grenade mk I}} and related grenades, '''disintegration''' affects all items with the <code>Inorganic</code> part, not the intproperty tag <code>Inorganic</code>. This means that robots do not receive bonus damage from '''disintegration'''. The user must be in the same phase. | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 20:42, 24 August 2019
This information is reliable as of patch 2.0.190.0. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.190.0. If this is no longer the current patch, you can help by updating it.
Disintegration
Category
|
Mental |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:Disintegration ) |
Disintegration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Disintegration
You disintegrate nearby matter.
Cooldown: 75 rounds
Range: 0
Area: 7x7 around self
Damage to non-structural matter: (Level)ld10 + (2 * Level)
Damage to structural objects: (Level)d100+20
You are exhausted for 3 rounds after using this power
Like resonance grenade mk I and related grenades, disintegration affects all items with the Inorganic
part, not the intproperty tag Inorganic
. This means that robots do not receive bonus damage from disintegration. The user must be in the same phase.