Disintegration: Difference between revisions
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(updated for patch 2.0.190.0) |
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Like {{favilink| | Like {{favilink|resonance grenade mk I}} and related grenades, '''disintegration''' affects all items with the <code>Inorganic</code> part, not the intproperty tag <code>Inorganic</code>. This means that robots do not receive bonus damage from '''disintegration'''. The user must be in the same [[phase]]. | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 00:42, 16 September 2019
This information is reliable as of patch 2.0.190.0. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.190.0. If this is no longer the current patch, you can help by updating it.
Disintegration
Category
|
Mental |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:Disintegration ) |
Disintegration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Disintegration
You disintegrate nearby matter.
Cooldown: 75 rounds
Range: 0
Area: 7x7 around self
Damage to non-structural matter: (Level)ld10 + (2 * Level)
Damage to structural objects: (Level)d100+20
You are exhausted for 3 rounds after using this power
Like resonance grenade mk I and related grenades, disintegration affects all items with the Inorganic
part, not the intproperty tag Inorganic
. This means that robots do not receive bonus damage from disintegration. The user must be in the same phase.