Domination

From Caves of Qud Wiki
Revision as of 07:35, 18 October 2020 by Jakusio (talk | contribs)
Jump to navigation Jump to search
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Domination
Category

Mental

Cost

5

ID?Use this ID to wish for the mutation
(example: mutation:Domination)

Domination

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Domination

You garrote an adjacent creature's mind and control its actions while your own body lies dormant.

Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level
Range: 1
Duration: (level based) rounds
Cooldown: 75 rounds

Domination is a mental mutation that allows the player to take control of another creature's body.

Domination grants the "Dominate Creature" ability, which, when used on a creature within one tile of the player, causes the player to assume complete control of them. While dominating a creature, the player can perform essentially any action they could normally do within their own body, such as manipulating the creature's inventory, utilizing any abilities they might have, spending points within their character sheet, etc. Additionally, the creature's normal faction reputation will still apply while it is being dominated.

Dominating a creature will leave the player's original body completely inert; it will not move or act on it's own, and will remain that way until domination is broken.

Control of a creature can be relinquished either willingly by using the "End Domination" ability while dominating a target, or due to domination being broken forcibly. This can happen if the player's original body takes damage or if the creature being dominated dies. Once the connection is broken, the player will assume control of their original body once again.

Successfully dominating a neutral creature and then ending domination will not cause them to become hostile; however, a failed attempt to dominate them will, along with any allies who witnessed the attempt. Additionally, creatures who lack a mind, such as oozes and robots, cannot be dominated (though the latter can be via a ganglionic teleprojector).

Formulas

The following formula is used to determine duration based on mutation level.

Duration
100 + 100 × Level

Advancement Table

Mutation Level Duration
1 200
2 300
3 400
4 500
5 600
6 700
7 800
8 900
9 1000
10 1100

Permanent Domination

Domination can be used to permanently take control of another creature, but only if that creature also has Domination. This can be performed by first dominating said creature, than using them to dominate your original body. The player must then wait for domination to be broken due to the duration running it's course. If the first domination ends before the second, the player will assume control of the creature permanently, and their original body will become AI-controlled, able to move and act on it's own. Be warned - if you die in the creature's body, you will die permanently, unlike regular domination. This process can be repeated on your original body to assume control of it once again.

Advantages and Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Dominated creatures can be used to explore and fight without endangering the player
  • Allows the player to possibly defeat powerful enemies by dominating them and placing them in deadly situations
  • Can be utilized in certain circumstances to "body-swap" to a more desireable creature type
  • Can be used to retrieve items and equipment from creatures without killing or otherwise harming them, by unequipping and dropping them

Disadvantages

  • Very high cost at character generation
  • Dominating a creature leaves your original body defenseless
  • The player's level and Ego modifier/mutation level must be quite high to dominate higher level/high Ego enemies
  • Failed Domination attempts will anger neutral creatures and their allies