Double-muscled
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Double-muscled
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength ) |
HeightenedStrength |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Double-muscled
You are possessed of hulking strength, but your size renders your gait awkward and clumsy.
+(level based)Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds
Advancement Table
Mutation Level | Strength Bonus | Movespeed Penalty | Daze Chance |
---|---|---|---|
1 | +2 | -6 | (0.03 * Strength Modifier)% |
2 | +2 | -6 | (0.04 * Strength Modifier)% |
3 | +3 | -6 | (0.05 * Strength Modifier)% |
4 | +3 | -6 | (0.06 * Strength Modifier)% |
5 | +4 | -12 | (0.07 * Strength Modifier)% |
6 | +4 | -12 | (0.08 * Strength Modifier)% |
7 | +5 | -12 | (0.09 * Strength Modifier)% |
8 | +5 | -12 | (0.10 * Strength Modifier)% |
9 | +6 | -18 | (0.11 * Strength Modifier)% |
10 | +6 | -18 | (0.12 * Strength Modifier)% |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Additional Strength causes the player to do more damage in melee and increases carrying capacity.
- Gaining Strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes.
Disadvantages
- Having a lower Movement Speed than an enemy means that, unless the player has a way to slow the enemy down, they will eventually get caught.
- The daze chance granted is incredibly low at all levels. For example, with a 10th level mutation and a strength modifier of +10, there is a whopping 1.2% chance that a given hit will daze.