Electrical Generation: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 32: Line 32:
|4000
|4000
|100
|100
|{{Heart}}4d4
|{{Heart}}{{dice tooltip|4d4}}
|4
|4
|-
|-
Line 38: Line 38:
|6000
|6000
|200
|200
|{{Heart}}6d4
|{{Heart}}{{dice tooltip|6d4}}
|6
|6
|-
|-
Line 44: Line 44:
|8000
|8000
|300
|300
|{{Heart}}8d4
|{{Heart}}{{dice tooltip|8d4}}
|8
|8
|-
|-
Line 50: Line 50:
|10000
|10000
|400
|400
|{{Heart}}10d4
|{{Heart}}{{dice tooltip|10d4}}
|10
|10
|-
|-
Line 56: Line 56:
|12000
|12000
|500
|500
|{{Heart}}12d4
|{{Heart}}{{dice tooltip|12d4}}
|12
|12
|-
|-
Line 62: Line 62:
|14000
|14000
|600
|600
|{{Heart}}14d4
|{{Heart}}{{dice tooltip|14d4}}
|14
|14
|-
|-
Line 68: Line 68:
|16000
|16000
|700
|700
|{{Heart}}16d4
|{{Heart}}{{dice tooltip|16d4}}
|16
|16
|-
|-
Line 74: Line 74:
|18000
|18000
|800
|800
|{{Heart}}18d4
|{{Heart}}{{dice tooltip|18d4}}
|18
|18
|-
|-
Line 80: Line 80:
|20000
|20000
|900
|900
|{{Heart}}20d4
|{{Heart}}{{dice tooltip|20d4}}
|20
|20
|-
|-
Line 86: Line 86:
|22000
|22000
|1000
|1000
|{{Heart}}22d4
|{{Heart}}{{dice tooltip|22d4}}
|22
|22
|-
|-
Line 92: Line 92:
|24000
|24000
|1100
|1100
|{{Heart}}24d4
|{{Heart}}{{dice tooltip|24d4}}
|24
|24
|-
|-
Line 98: Line 98:
|26000
|26000
|1200
|1200
|{{Heart}}26d4
|{{Heart}}{{dice tooltip|26d4}}
|26
|26
|-
|-
Line 104: Line 104:
|28000
|28000
|1300
|1300
|{{Heart}}28d4
|{{Heart}}{{dice tooltip|28d4}}
|28
|28
|-
|-
Line 110: Line 110:
|30000
|30000
|1400
|1400
|{{Heart}}30d4
|{{Heart}}{{dice tooltip|30d4}}
|30
|30
|-
|-
Line 116: Line 116:
|32000
|32000
|1500
|1500
|{{Heart}}32d4
|{{Heart}}{{dice tooltip|32d4}}
|32
|32
|}
|}
Line 134: Line 134:
|34000
|34000
|1600
|1600
|{{Heart}}34d4
|{{Heart}}{{dice tooltip|34d4}}
|34
|34
|-
|-
Line 140: Line 140:
|36000
|36000
|1700
|1700
|{{Heart}}36d4
|{{Heart}}{{dice tooltip|36d4}}
|36
|36
|-
|-
Line 146: Line 146:
|38000
|38000
|1800
|1800
|{{Heart}}38d4
|{{Heart}}{{dice tooltip|38d4}}
|38
|38
|-
|-
Line 152: Line 152:
|40000
|40000
|1900
|1900
|{{Heart}}40d4
|{{Heart}}{{dice tooltip|40d4}}
|40
|40
|-
|-
Line 158: Line 158:
|42000
|42000
|2000
|2000
|{{Heart}}42d4
|{{Heart}}{{dice tooltip|42d4}}
|42
|42
|-
|-
Line 164: Line 164:
|44000
|44000
|2100
|2100
|{{Heart}}44d4
|{{Heart}}{{dice tooltip|44d4}}
|44
|44
|-
|-
Line 170: Line 170:
|46000
|46000
|2200
|2200
|{{Heart}}46d4
|{{Heart}}{{dice tooltip|46d4}}
|46
|46
|-
|-
Line 176: Line 176:
|48000
|48000
|2300
|2300
|{{Heart}}48d4
|{{Heart}}{{dice tooltip|48d4}}
|48
|48
|-
|-
Line 182: Line 182:
|50000
|50000
|2400
|2400
|{{Heart}}50d4
|{{Heart}}{{dice tooltip|50d4}}
|50
|50
|-
|-
Line 188: Line 188:
|52000
|52000
|2500
|2500
|{{Heart}}52d4
|{{Heart}}{{dice tooltip|52d4}}
|52
|52
|-
|-
Line 194: Line 194:
|54000
|54000
|2600
|2600
|{{Heart}}54d4
|{{Heart}}{{dice tooltip|54d4}}
|54
|54
|-
|-
Line 200: Line 200:
|56000
|56000
|2700
|2700
|{{Heart}}56d4
|{{Heart}}{{dice tooltip|56d4}}
|56
|56
|-
|-
Line 206: Line 206:
|58000
|58000
|2800
|2800
|{{Heart}}58d4
|{{Heart}}{{dice tooltip|58d4}}
|58
|58
|-
|-
Line 212: Line 212:
|60000
|60000
|2900
|2900
|{{Heart}}60d4
|{{Heart}}{{dice tooltip|60d4}}
|60
|60
|-
|-
Line 218: Line 218:
|62000
|62000
|3000
|3000
|{{Heart}}62d4
|{{Heart}}{{dice tooltip|62d4}}
|62
|62
|}
|}

Revision as of 03:27, 3 October 2020

Electrical Generation
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:ElectricalGeneration)

ElectricalGeneration

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Electrical Generation

You accrue electrical charge that you can use and discharge to deal damage.

Maximum charge: (level based)
Accrue base (level based) charge per turn
Can discharge all held charge for 1d4 damage per 1000 charge
Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge
EMP causes involuntary discharge (difficulty 18 Willpower save)
You can drink charge from energy cells and capacitors.
You gain 100 charge per point of electrical damage taken.
You can provide charge to equipped devices that have integrated power systems.

Electrical Generation is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation are able to build up and store an amount of electrical charge determined by their mutation level; the units this charge is measured in are identical to the units used by energy cells and artifacts.

Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing ♥1d4 electrical damage for each 1000 units of charge expended. Additionally, the electricity will randomly arc to adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slightly.

Electrical Charge also provides the "Power devices", ability, which can be toggled on or off. It allows the creature to provide charge to artifacts and devices with onboard power systems, such as items with the Jacked modification. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal.

Advancement Table

Mutation Level Maximum Charges Recharge Rate Damage (Max Charge) Number of Arcs (Max Charge)
1 4000 100 ♥4d44-16 (Avg: 10) 4
2 6000 200 ♥6d46-24 (Avg: 15) 6
3 8000 300 ♥8d48-32 (Avg: 20) 8
4 10000 400 ♥10d410-40 (Avg: 25) 10
5 12000 500 ♥12d412-48 (Avg: 30) 12
6 14000 600 ♥14d414-56 (Avg: 35) 14
7 16000 700 ♥16d416-64 (Avg: 40) 16
8 18000 800 ♥18d418-72 (Avg: 45) 18
9 20000 900 ♥20d420-80 (Avg: 50) 20
10 22000 1000 ♥22d422-88 (Avg: 55) 22
11 24000 1100 ♥24d424-96 (Avg: 60) 24
12 26000 1200 ♥26d426-104 (Avg: 65) 26
13 28000 1300 ♥28d428-112 (Avg: 70) 28
14 30000 1400 ♥30d430-120 (Avg: 75) 30
15 32000 1500 ♥32d432-128 (Avg: 80) 32
Mutation Level Maximum Charges Recharge Rate Damage (Max Charge) Number of Arcs (Max Charge)
16 34000 1600 ♥34d434-136 (Avg: 85) 34
17 36000 1700 ♥36d436-144 (Avg: 90) 36
18 38000 1800 ♥38d438-152 (Avg: 95) 38
19 40000 1900 ♥40d440-160 (Avg: 100) 40
20 42000 2000 ♥42d442-168 (Avg: 105) 42
21 44000 2100 ♥44d444-176 (Avg: 110) 44
22 46000 2200 ♥46d446-184 (Avg: 115) 46
23 48000 2300 ♥48d448-192 (Avg: 120) 48
24 50000 2400 ♥50d450-200 (Avg: 125) 50
25 52000 2500 ♥52d452-208 (Avg: 130) 52
26 54000 2600 ♥54d454-216 (Avg: 135) 54
27 56000 2700 ♥56d456-224 (Avg: 140) 56
28 58000 2800 ♥58d458-232 (Avg: 145) 58
29 60000 2900 ♥60d460-240 (Avg: 150) 60
30 62000 3000 ♥62d462-248 (Avg: 155) 62

Formulas

The following formulas are used to determine maximum charge and charge rate based on mutation level.

Maximum Charge
2000 + (Level * 2000)
Base Charge Per Turn
Level * 100

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Electrical damage bypasses AV and DV, making the mutation useful for killing well armored or evasive targets
  • Electricity will arc through multiple enemies, allowing for decent multi-target damage
  • At higher levels, gives an option for quick burst damage
  • Charge rate is influenced by Willpower

Disadvantages