Electromagnetic Impulse: Difference between revisions
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Any creature with '''Electromagnetic Impulse''' has a 0.5% chance of surging with energy, deactivating all artifacts. | Any creature with '''Electromagnetic Impulse''' has a 0.5% chance of surging with energy, deactivating all artifacts. | ||
{{Mutation Navbox}} |
Revision as of 23:07, 22 August 2019
Electromagnetic Impulse (D)
Category
|
Physical defect |
---|---|
Cost
|
-2 |
ID?Use this ID to wish for the mutation
(example: mutation:ElectromagneticImpulse ) |
ElectromagneticImpulse |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Electromagnetic Impulse (D)
You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.
There is a small chance each round that you release an electromagnetic pulse with radius 3, deactivating robots and artifacts (including those you carry) for 11-20 rounds.
Any creature with Electromagnetic Impulse has a 0.5% chance of surging with energy, deactivating all artifacts.