Electromagnetic Pulse: Difference between revisions

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Revision as of 23:05, 22 August 2019

Electromagnetic Pulse
Category

Physical

Cost

2

ID?Use this ID to wish for the mutation
(example: mutation:ElectromagneticPulse)

ElectromagneticPulse

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Electromagnetic Pulse

You generate an electromagnetic pulse that disables nearby artifacts and machines.

Cooldown: 200 rounds
Duration: (4 + Level * 2) - (13 + Level * 2) rounds
Area: (radius*2 +1)x(radius*2 +1) centered around yourself

Radius

Level Range Radius
Level < 5 2
5<= Level < 9 5
9<= Level <=10 9