Heightened Quickness: Difference between revisions

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(I guess that snapjaw brute just gets to move and attack at the same time every 6 steps because I waded once.)
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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3

Revision as of 16:46, 11 October 2021

This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.44.
Heightened Quickness
Heightened quickness mutation.png
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedSpeed)

HeightenedSpeed

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Heightened Quickness

You are gifted with tremendous speed.

+(level based) Quickness

Heightened Quickness is a physical mutation that provides a bonus to the player's overall Quickness score, increasing the speed at which they perform actions.

Formulas

The following formula is used to determine quickness bonus based on mutation level.[1]

Quickness Bonus
13 + (2 × Level)

Advancement Table

Mutation Level Quickness Bonus
1 +15
2 +17
3 +19
4 +21
5 +23
6 +25
7 +27
8 +29
9 +31
10 +33
Mutation Level Quickness Bonus
11 +35
12 +37
13 +39
14 +41
15 +43
16 +45
17 +47
18 +49
19 +51
20 +53
Mutation Level Quickness Bonus
21 +55
22 +57
23 +59
24 +61
25 +63
26 +65
27 +67
28 +69
29 +71
30 +73

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Higher Quickness allows the player to take more actions, meaning they attack more, run faster, and can use more items per turn
  • Provides an permanent, "always on" Quickness bonus, unlike Adrenal Control or other sources of Quickness
  • Reduces the effect of the player desynchronizing from enemies when they take quick actions

Disadvantages

  • Quickness bonus scales slowly with mutation levels
  • Moderate cost at character creation

References

  1. XRL.World.Parts.Mutation.HeightenedSpeed