Metamorphosis: Difference between revisions

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{{Prerelease Content}}
{{Prerelease Content}}
{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 9: Line 10:
| desc = You assume the form of any creature you touch.
| desc = You assume the form of any creature you touch.


Cooldown: (525 - 25 * Level) rounds\nMay only assume the form of creatures level (1 + Level) * 5 or lower
Cooldown: (level based) rounds\nMay only assume the form of creatures level (level based) or lower
| realitydistort = no
| realitydistort = no
| prerelease = yes
| prerelease = yes
}}
}}
Despite what the description says, the level cap for transforming into creatures does not work, and players are free to transform into any creature regardless of the target's level.
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to transform into a nearby creature.
 
This mutation grants the "Metamorphosis" activated ability, which when used on a creature within 1 tile of the player, will cause the player to become a near-perfect copy of that creature, inheriting their level, [[attributes]], anatomy, mutations, [[Skills and Powers|skills]], etc. The only stats the player will retain from their original body will be their [[Intelligence]], [[Willpower]], and [[Ego]]. The player will lose access to their own skills and mutations, but will retain their inventory; their equipment will automatically be equipped in the corresponding slots on their new body plan, or returned to their inventory if there are none. The player can choose to cancel this transformation at any time by using the "End Metamorphosis" ability, incurring a cooldown of a mutation level-based number of rounds.
 
The player is free to proceed in whatever form they've assumed indefinitely, and can do everything they normally could within their own bodies, including gaining levels, buying mutations, spending skillpoints, etc., though such changes to the new body will not carry over to their original body should they choose to end the Metamorphosis. [[Experience|XP]] gained while transformed will be applied to the original body when ending Metamorphosis, however.
 
Despite the description, the player is able to use Metamorphosis to transform into any creature, regardless of their level.
== Formulas ==
The following formulas are used to determine cooldown and transformation level limit based on mutation level. Note that the transformation level limit currently is non-functional and has no impact on the performance of the mutation.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Metamorphosis}}
{|class="wikitable"
! Cooldown
| {{simple formula| (525 - 25 * Level) }}
|-
! Transformation Level Limit
| {{simple formula| (1 + Level) * 5 }}
|}
== Advancement Table ==
{|class="wikitable"
! Mutation Level
! Cooldown
! Transformation Level
|-
| 1
| 500
| 10
|-
| 2
| 475
| 15
|-
| 3
| 450
| 20
|-
| 4
| 425
| 25
|-
| 5
| 400
| 30
|-
| 6
| 375
| 35
|-
| 7
| 350
| 40
|-
| 8
| 325
| 45
|-
| 9
| 300
| 50
|-
| 10
| 275
| 55
|}
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 08:06, 25 October 2020

This article contains unfinished and/or prerelease content.
This content is only accessible by checking "Allow unfinished and prerelease content" in the in-game options, and should be considered experimental.
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Metamorphosis
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:Metamorphosis)

Metamorphosis

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Metamorphosis

You assume the form of any creature you touch.

Cooldown: (level based) rounds
May only assume the form of creatures level (level based) or lower

Metamorphosis is a physical mutation that allows the player to transform into a nearby creature.

This mutation grants the "Metamorphosis" activated ability, which when used on a creature within 1 tile of the player, will cause the player to become a near-perfect copy of that creature, inheriting their level, attributes, anatomy, mutations, skills, etc. The only stats the player will retain from their original body will be their Intelligence, Willpower, and Ego. The player will lose access to their own skills and mutations, but will retain their inventory; their equipment will automatically be equipped in the corresponding slots on their new body plan, or returned to their inventory if there are none. The player can choose to cancel this transformation at any time by using the "End Metamorphosis" ability, incurring a cooldown of a mutation level-based number of rounds.

The player is free to proceed in whatever form they've assumed indefinitely, and can do everything they normally could within their own bodies, including gaining levels, buying mutations, spending skillpoints, etc., though such changes to the new body will not carry over to their original body should they choose to end the Metamorphosis. XP gained while transformed will be applied to the original body when ending Metamorphosis, however.

Despite the description, the player is able to use Metamorphosis to transform into any creature, regardless of their level.

Formulas

The following formulas are used to determine cooldown and transformation level limit based on mutation level. Note that the transformation level limit currently is non-functional and has no impact on the performance of the mutation.[1]

Cooldown
(525 - 25 × Level)
Transformation Level Limit
(1 + Level) × 5

Advancement Table

Mutation Level Cooldown Transformation Level
1 500 10
2 475 15
3 450 20
4 425 25
5 400 30
6 375 35
7 350 40
8 325 45
9 300 50
10 275 55

References

  1. XRL.World.Parts.Mutation.Metamorphosis