Nerve Poppy: Difference between revisions

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{{stub}}
{{stub}}
{{Mutation
{{Mutation
| title = {{qud text|Analgesia (&rD&y)|notxml}}
| title = {{qud text|Nerve Poppy (&rD&y)|notxml}}
| image = none
| image = none
| type = Physical defect
| type = Physical defect
Line 7: Line 7:
| id = Analgesia
| id = Analgesia
| code = cc
| code = cc
| desc = You lack a developed sense of pain.\n\nYou can only determine your general state of health and not your number of hit points.
| desc = You lack a developed sense of pain.
 
You only know your general state of health and not your precise number of hit points.
| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a physical defect that affects the way the players [[Hitpoints|hitpoints]] are displayed.
Instead of the player's precise HP being displayed in the UI, a "health state" is shown. This represents what percentage the player's current HP is of their maximum health, similar to how health for creatures is usually displayed when looking at them.
The player can counteract the effects of Nerve Poppy with any item that grants [[Scanning#Bioscanning|bio-scanning]], such as a {{favilink|bio-scanning bracelet}}.
== Health States ==
The following table shows the different health states and what percentage of the player's maximum HP they represent.
{| class="wikitable"
{| class="wikitable"
!Health percentage
! Health State
!Value
! Health Percentage
|-
|-
|100%
| {{qud text|&YPerfect|notxml}}
|{{qud text|&YPerfect|notxml}}
| 100%
|-
|-
|[66,99]%
| {{qud text|&GFine|notxml}}
|{{qud text|&GFine|notxml}}
| 99-66%
|-
|-
|[33,65]%
| {{qud text|&WInjured|notxml}}
|{{qud text|&WInjured|notxml}}
| 65-33%
|-
|-
|[15,32]%
| {{qud text|&RWounded|notxml}}
|{{qud text|&RWounded|notxml}}
| 32-15%
|-
|-
|[0,14]%
| {{qud text|&rBadly Wounded|notxml}}
|{{qud text|&rBadly Wounded|notxml}}
| 14-0%
|}
|}
== Advantages & Disadvantages ==
{{Opinion}}
===Advantages===
* Grants 2 extra points to use during character creation
* Can be counteracted with bio-scanning
===Disadvantages===
* Can make it difficult for the player to judge when they should retreat from a fight
* Sources of bio-scanning can be hard to come across
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]
[[Category:Defects]]

Revision as of 11:41, 26 October 2020

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Nerve Poppy (D)
Category

Physical defect

Cost

-2

ID?Use this ID to wish for the mutation
(example: mutation:Analgesia)

Analgesia

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Nerve Poppy (D)

You lack a developed sense of pain.

You only know your general state of health and not your precise number of hit points.

Nerve Poppy (D) is a physical defect that affects the way the players hitpoints are displayed.

Instead of the player's precise HP being displayed in the UI, a "health state" is shown. This represents what percentage the player's current HP is of their maximum health, similar to how health for creatures is usually displayed when looking at them.

The player can counteract the effects of Nerve Poppy with any item that grants bio-scanning, such as a bio-scanning bracelet.

Health States

The following table shows the different health states and what percentage of the player's maximum HP they represent.

Health State Health Percentage
Perfect 100%
Fine 99-66%
Injured 65-33%
Wounded 32-15%
Badly Wounded 14-0%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants 2 extra points to use during character creation
  • Can be counteracted with bio-scanning

Disadvantages

  • Can make it difficult for the player to judge when they should retreat from a fight
  • Sources of bio-scanning can be hard to come across