Phasing

From Caves of Qud Wiki
Revision as of 05:40, 16 November 2020 by Jakusio (talk | contribs)
Jump to navigation Jump to search
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Phasing
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:Phasing)

Phasing

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

Yes

Phasing

You may phase through solid objects for brief periods of time.

Cooldown: (level based) rounds
Duration: (level based) rounds

Phasing is a physical mutation that grants the ability to willingly shift between out-of-phase, or "phased", and in-phase. Being phased makes the player physically intangible to any creature or object that is not phased itself, or that is not omniphase.

The player is able to pass through solid structural objects while phased, such as walls. If the player is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will violate the Pauli exclusion principle, killing them instantly. Otherwise, the player will be shunted into a nearby empty spot once they phase back in.

Phasing grants the "Phase" ability, which can be toggled on or off to phase the player in and out, respectively. It's cooldown is not incurred until the player phases back in, whether manually or through the duration running out.

If a creature is forced to phase back in for any reason, such as by coming into contact with normality gas, the creature will suffer ♥2d62-12 (Avg: 7) damage.

Formulas

The following formulas are used to determine duration and cooldown based on mutation level.

Duration
(6 + Level)
Cooldown
(103 - 3 × Level)

Cooldown will be further modified by Willpower, as is typically the case with most activated abilities.

Advancement Table

Mutation Level Duration Cooldown
1 7 rounds 100 rounds
2 8 rounds 97 rounds
3 9 rounds 94 rounds
4 10 rounds 91 rounds
5 11 rounds 88 rounds
6 12 rounds 85 rounds
7 13 rounds 82 rounds
8 14 rounds 79 rounds
9 15 rounds 76 rounds
10 16 rounds 73 rounds
Mutation Level Duration Cooldown
11 17 rounds 70 rounds
12 18 rounds 67 rounds
13 19 rounds 64 rounds
14 20 rounds 61 rounds
15 21 rounds 58 rounds
16 22 rounds 55 rounds
17 23 rounds 52 rounds
18 24 rounds 49 rounds
19 25 rounds 46 rounds
20 26 rounds 43 rounds
Mutation Level Duration Cooldown
21 27 rounds 40 rounds
22 28 rounds 37 rounds
23 29 rounds 34 rounds
24 30 rounds 31 rounds
25 31 rounds 28 rounds
26 32 rounds 25 rounds
27 33 rounds 22 rounds
28 34 rounds 18 rounds
29 35 rounds 15 rounds
30 36 rounds 12 rounds

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Provides an extremely effective panic button
  • Allows for easy production of phase webs if combined with the Spinnerets mutation
  • Allows for easy exploration of areas with many security doors without requiring keycards or Psychometry

Disadvantages

  • High cost at character creation
  • If the player (or any creature) phases in inside a wall which is surrounded on all sides by other walls, they instantly die, making phasing risky in certain situations
  • Requires significant mutation level investment to counteract the low duration and high cooldown