Photosynthetic Skin: Difference between revisions
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When low on food, rather than becoming famished, you wilt, giving -10% regeneration and -5 quickness. Additionally, mutants with {{Name}} can be harmed greatly by [[defoliant gas]]. | When low on food, rather than becoming famished, you wilt, giving -10% regeneration and -5 quickness. Additionally, mutants with {{Name}} can be harmed greatly by [[defoliant gas]]. | ||
Every 6 hours (or 300 game ticks) under the sky and during the day, photosynthetic creatures will generate one serving of starch and lignin if they have not reached the maximum amount. Physical containers are not required to hold these ingredients and cannot be interacted with in anyway except for cooking. When cooked, starch will grant the quickness bonus of basking, and lignin will grant the regeneration bonus. | |||
== Advancement Table == | == Advancement Table == |
Revision as of 00:45, 6 September 2020
This information is reliable as of patch 2.0.201.21. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
---|---|
Cost
|
2 |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
ID?Use this ID to wish for the mutation
(example: mutation:PhotosyntheticSkin ) |
PhotosyntheticSkin |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You replenish yourself by absorbing sunlight through your hearty green skin.
You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for (1, 2) days: +(20 + Level * 4)% to natural healing rate and +(1 + Ceiling(Level / 2.0) Quickness
While in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max (1,2,3) of each).
+200 reputation with roots, trees, vines, and the Consortium of Phyta
When low on food, rather than becoming famished, you wilt, giving -10% regeneration and -5 quickness. Additionally, mutants with Photosynthetic Skin can be harmed greatly by defoliant gas.
Every 6 hours (or 300 game ticks) under the sky and during the day, photosynthetic creatures will generate one serving of starch and lignin if they have not reached the maximum amount. Physical containers are not required to hold these ingredients and cannot be interacted with in anyway except for cooking. When cooked, starch will grant the quickness bonus of basking, and lignin will grant the regeneration bonus.
Advancement Table
Mutation Level | Bask Bonus
Duration |
Regeneration (lignin) |
Quickness (starch) |
Max Starch / Lignin |
---|---|---|---|---|
1 | 1 day | +24% | +2 | 1 serving |
2 | 1 day | +28% | +2 | 1 serving |
3 | 1 day | +32% | +3 | 1 serving |
4 | 1 day | +36% | +3 | 1 serving |
5 | 2 days | +40% | +4 | 2 servings |
6 | 2 days | +44% | +4 | 2 servings |
7 | 2 days | +48% | +5 | 2 servings |
8 | 2 days | +52% | +5 | 2 servings |
9 | 2 days | +56% | +6 | 3 servings |
10 | 2 days | +60% | +6 | 3 servings |
Advantages & Disadvantages
Advantages
- Grants bonus regeneration and quickness at a relatively low cost.
- Gives bonus reputation with roots, trees, vines, and the Consortium of Phyta.
- Gives free lignin and starch.
Disadvantages
- Characters with Photosynthetic Skin take high damage from defoliant gas.
- The bonuses granted by basking are relatively weak.
- Basking is only possible during the day and above ground.