Quills: Difference between revisions

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{{As Of Patch|2.0.199.1}}
{{As Of Patch|2.0.199.1}}
{{Mutation
{{Mutation
| title = quills
| title = Quills
| image = quills.png
| image = quills.png
| type = Physical
| type = Physical
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&C(level based)&y quills\nMay expel 10% of your quills in a burst around yourself ({{PV}}&C(level based)&y {{heart}}1d3)\nRegenerate quills at the approximate rate of &C(level based)&y per round\n+&C(level based)&y AV as long as you retain half your quills (&C(level based)&y AV otherwise)\nCreatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken.\nCannot wear body armor\nImmune to other creatures' quills
&C(level based)&y quills\nMay expel 10% of your quills in a burst around yourself ({{PV}}&C(level based)&y {{heart}}1d3)\nRegenerate quills at the approximate rate of &C(level based)&y per round\n+&C(level based)&y AV as long as you retain half your quills (&C(level based)&y AV otherwise)\nCreatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken.\nCannot wear body armor\nImmune to other creatures' quills
| realitydistort =no
| realitydistort =no
}}
}}Quills is a physical mutation that grants the {} natural equipment, providing the player with natural body armor, melee damage reflection, and the ability to manually discharge quills to deal damage around the player. The total amount of quills the player possesses, how quickly those quills regenerate, their penetration value, and the {{AV}}AV bonus provided by the {} are determined by the mutation level.
==Max Quills==
<br />
At level 1, '''Quills''' starts with 300 max quills. At level up, the next max number of quills is randomly chosen:
<syntaxhighlight lang="xml>
Math.Max(300, this.nMaxQuills + (NewLevel - 1) * Random(80, 120))
</syntaxhighlight>(For the non-code-literate, this formula simply means that, at each level-up, the player’s max quill count is increased by a random number from 80 to 120)


==Advancement Table ==
==Advancement Table ==
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!Mutation Level
!Mutation Level
!Max Quills
!Max Quills
!Quill Burst Damage
!Quill Penetration
!Quill Regen / 10 rounds
!Quill Regen / 10 rounds
!AV Bonus (≥ 50% Quills)
!AV Bonus (≥ 50% Quills)
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|-
|-
|1
|1
| Avg: 300
| 300
Range: 300 - 300
|{{PV}}0
|{{PV}}0 {{Heart}}1d3
|
|1d4 Quills
|
|{{AV}}2
|
|{{AV}}1
|-
|-
|2
|2
|Avg: 400
|380 - 420
Range: 380 - 420
|{{PV}}0  
|{{PV}}0 {{Heart}}1d3
|
|2d4 Quills
|
|{{AV}}2
|
|{{AV}}1
|-
|-
|3
|3
|Avg: 500
|460 - 540
Range: 460 - 540
|{{PV}}1  
|{{PV}}1 {{Heart}}1d3
|
|3d4 Quills
|
|{{AV}}2
|
|{{AV}}1
|-
|-
|4
|4
|Avg: 600
|540 - 660
Range: 540 - 660
|{{PV}}1
|{{PV}}1 {{Heart}}1d3
|  
| 4d4 Quills
|
|{{AV}}3
|
|{{AV}}1
|-
|-
|5
|5
|Avg: 700
|620 - 780
Range: 620 - 780
|{{PV}}2  
|{{PV}}2 {{Heart}}1d3
|
|5d4 Quills
|
|{{AV}}3
|
|{{AV}}1
|-
|-
|6
|6
|Avg: 800
|700 - 900
Range: 700 - 900
|{{PV}}2  
|{{PV}}2 {{Heart}}1d3
|
|6d4 Quills
|
|{{AV}}4
|
|{{AV}}2
|-
|-
|7
|7
|Avg: 900
|780 - 1020
Range: 780 - 1020
|{{PV}}3  
|{{PV}}3 {{Heart}}1d3
|
|7d4 Quills
|
|{{AV}}4
|
|{{AV}}2
|-
|-
|8
|8
|Avg: 1000
|860 - 1140
Range: 860 - 1140
|{{PV}}3  
|{{PV}}3 {{Heart}}1d3
|
|8d4 Quills
|
|{{AV}}5
|
|{{AV}}2
|-
|-
|9
|9
|Avg: 1100
|960 - 1260
Range: 960 - 1260
|{{PV}}4  
|{{PV}}4 {{Heart}}1d3
|
|9d4 Quills
|
|{{AV}}5
|
|{{AV}}2
|-
|-
|10
|10
|Avg: 1200
|1040 - 1380
Range: 1040 - 1380
|{{PV}}4  
|{{PV}}4 {{Heart}}1d3
|
|10d4 Quills
|
|{{AV}}6
|
|{{AV}}3
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|}
 
=== Formulas ===
The following formulas
{| class="wikitable"
!
| <div style="display:inline-block;font-size:130%;color:#009403;"> </div>
|-
!
| <div style="display:inline-block;font-size:130%;color:#009403;"> </div>
|-
!
| <div style="display:inline-block;font-size:130%;color:#009403;"> </div>
|-
!
| <div style="display:inline-block;font-size:130%;color:#009403;"> </div>
|-
!
| <div style="display:inline-block;font-size:130%;color:#009403;"> </div>
|}
|}


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* Quills provide a moderate [[AV]] (as long as the player retains at least half of their quills) which scales with mutation level while also having no [[DV]] penalty or weight
* Quills provide a moderate [[AV]] (as long as the player retains at least half of their quills) which scales with mutation level while also having no [[DV]] penalty or weight
* Quill burst hits all adjacent tiles
* Quill burst hits all adjacent tiles
*Reflects melee damage
* Makes the player immune to other creature’s quills
* Makes the player immune to other creature’s quills
* Hits [[flying]] creatures
* Hits [[flying]] creatures
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=== Disadvantages ===
=== Disadvantages ===


* Quill burst has fairly poor damage and penetration at all levels
* High cost at character regeneration
* {{Name}} prevents the player from wearing any body [[Armor]].
*Quill burst has fairly poor damage and penetration at all levels
*{{Name}} prevents the player from wearing any body [[Armor]]
* {{name}} lacks elemental resistance that normal high tier body armor provides
* {{name}} lacks elemental resistance that normal high tier body armor provides
* Relatively high mutation point cost at character generation
* Quill regeneration speed does not scale using [[willpower]]
* Quill fling only attacks adjacent squares. If the quilled creature is [[engulfed]], quill fling will '''not''' damage the engulfing creature.
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 08:43, 3 October 2020

This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.1.
Quills
Quills.png
Category

Physical

Cost

4

Body LocationThe body part(s) where this
mutation can be located

Body

Location Equippable?Whether equipment can be worn
on top of the mutated body part

no

ExclusionsOther mutations that cannot be
selected with this mutation

Carapace

ID?Use this ID to wish for the mutation
(example: mutation:Quills)

Quills

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Quills

Hundreds of needle-pointed quills cover your body.

(level based) quills
May expel 10% of your quills in a burst around yourself ((level based) ♥1d3)
Regenerate quills at the approximate rate of (level based) per round
+(level based) AV as long as you retain half your quills ((level based) AV otherwise)
Creatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken.
Cannot wear body armor
Immune to other creatures' quills

Quills is a physical mutation that grants the {} natural equipment, providing the player with natural body armor, melee damage reflection, and the ability to manually discharge quills to deal damage around the player. The total amount of quills the player possesses, how quickly those quills regenerate, their penetration value, and the ♦AV bonus provided by the {} are determined by the mutation level.

Advancement Table

Mutation Level Max Quills Quill Penetration Quill Regen / 10 rounds AV Bonus (≥ 50% Quills) AV Bonus (< 50% Quills)
1 300 0
2 380 - 420 0
3 460 - 540 1
4 540 - 660 1
5 620 - 780 2
6 700 - 900 2
7 780 - 1020 3
8 860 - 1140 3
9 960 - 1260 4
10 1040 - 1380 4

Formulas

The following formulas

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Quills provide a moderate AV (as long as the player retains at least half of their quills) which scales with mutation level while also having no DV penalty or weight
  • Quill burst hits all adjacent tiles
  • Reflects melee damage
  • Makes the player immune to other creature’s quills
  • Hits flying creatures

Disadvantages

  • High cost at character regeneration
  • Quill burst has fairly poor damage and penetration at all levels
  • Quills prevents the player from wearing any body Armor
  • Quills lacks elemental resistance that normal high tier body armor provides