Temporal Fugue: Difference between revisions

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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 7:
| id = TemporalFugue
| id = TemporalFugue
| code = d1
| code = d1
| desc = You quickly pass back and forth through time creating multiple copies of yourself.\n\nCooldown: 200 rounds\nDuration: (20 + 2 * (Level / 2)) rounds\nCopies: (Level - 1) / 2 + 1
| desc = You quickly pass back and forth through time creating multiple copies of yourself.
 
Duration: &C(level based)&y\nCopies: &C(level based)&y\nCooldown: 200 rounds
| realitydistort =yes
| realitydistort =yes
}}
}}
==Creatures with the Mutation Temporal Fugue==
{{Qud quote|You make small talk with yourself.|''talking with a fugue copy''}}
{{Creatures with the mutation|Temporal Fugue}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to create temporary clones of themselves to fight for them.
{{stub}}
 
This mutation grants the "Temporal Fugue" activated ability, which when used, will create a mutation level-based number of copies of the player. These copies will be allied to the player, and will be perfect clones, possessing all of the player's items, stats, mutations, skills, etc. They will be hostile to any creatures that are hostile to the player, and will attack such creatures. They can also be ordered to perform certain actions as with any other companion.
 
The copies will last until they are killed, or for a number of rounds as determined by mutation level before simply disappearing. They will not leave behind any of the items they were created with upon dying or disappearing, and any of these items that are somehow removed from their inventory will disappear along with them. They will leave behind any items they acquired after their creation, however.
== Formulas ==
The following formulas are used to determine duration and number of copies based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TemporalFugue}}
{|class="wikitable"
! Duration
| {{simple formula| 20 + 2 * (Level / 2) }}
|-
! Copies
| {{simple formula| (Level - 1) / 2 + 1 }}
|}
== Advancement Table ==
{|class="wikitable"
! Mutation Level
! Duration
! Copies
|-
| 1
| 20 rounds
| 1 copies
|-
| 2
| 22 rounds
| 1 copies
|-
| 3
| 22 rounds
| 2 copies
|-
| 4
| 24 rounds
| 2 copies
|-
| 5
| 24 rounds
| 3 copies
|-
| 6
| 26 rounds
| 3 copies
|-
| 7
| 26 rounds
| 4 copies
|-
| 8
| 28 rounds
| 4 copies
|-
| 9
| 28 rounds
| 5 copies
|-
| 10
| 30 rounds
| 5 copies
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Allows the player to create multiple versions of themselves to fight for them
* Copies will possess all of the players attributes and abilities
=== Disadvantages ===
* Very high cost at character creation
* Very long cooldown
* Duration and number of copies scales slowly with mutation levels
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 17:09, 2 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Temporal Fugue
Category

Mental

Cost

5

ID?Use this ID to wish for the mutation
(example: mutation:TemporalFugue)

TemporalFugue

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Temporal Fugue

You quickly pass back and forth through time creating multiple copies of yourself.

Duration: (level based)
Copies: (level based)
Cooldown: 200 rounds

You make small talk with yourself.

talking with a fugue copy

Temporal Fugue is a mental mutation that allows the player to create temporary clones of themselves to fight for them.

This mutation grants the "Temporal Fugue" activated ability, which when used, will create a mutation level-based number of copies of the player. These copies will be allied to the player, and will be perfect clones, possessing all of the player's items, stats, mutations, skills, etc. They will be hostile to any creatures that are hostile to the player, and will attack such creatures. They can also be ordered to perform certain actions as with any other companion.

The copies will last until they are killed, or for a number of rounds as determined by mutation level before simply disappearing. They will not leave behind any of the items they were created with upon dying or disappearing, and any of these items that are somehow removed from their inventory will disappear along with them. They will leave behind any items they acquired after their creation, however.

Formulas

The following formulas are used to determine duration and number of copies based on mutation level.[1]

Duration
20 + 2 × (Level / 2)
Copies
(Level - 1) / 2 + 1

Advancement Table

Mutation Level Duration Copies
1 20 rounds 1 copies
2 22 rounds 1 copies
3 22 rounds 2 copies
4 24 rounds 2 copies
5 24 rounds 3 copies
6 26 rounds 3 copies
7 26 rounds 4 copies
8 28 rounds 4 copies
9 28 rounds 5 copies
10 30 rounds 5 copies

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the player to create multiple versions of themselves to fight for them
  • Copies will possess all of the players attributes and abilities

Disadvantages

  • Very high cost at character creation
  • Very long cooldown
  • Duration and number of copies scales slowly with mutation levels

References

  1. XRL.World.Parts.Mutation.TemporalFugue