Time Dilation: Difference between revisions
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(Created page with "{{Mutation | title = {{PAGENAME}} | image = none | type = Mental | cost = 4 | id = TimeDilation | code = dz | desc = You distort time around your person in order to slow down...") |
imported>Teamtotobot m (Bot: Adding {{Mutation Navbox}}) |
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<math alt="9 - distance to the power of 2 times 0.0005 times both level + 0.0085 ">(9-\text{distance})^2 \times 0.0005 \times (\text{Level} + 0.0085)</math> | <math alt="9 - distance to the power of 2 times 0.0005 times both level + 0.0085 ">(9-\text{distance})^2 \times 0.0005 \times (\text{Level} + 0.0085)</math> | ||
{{Mutation Navbox}} |
Revision as of 23:07, 22 August 2019
Time Dilation
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:TimeDilation ) |
TimeDilation |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
Time Dilation
You distort time around your person in order to slow down your enemies.
Creatures within 9 tiles are slowed according to how close they are to you.
Cooldown: 125 rounds
Duration: 15 rounds
Distance 1: creatures receive a (0.032 * (Level + 0.0085) * 100)% Quickness penalty
Distance 4: creatures receive a (0.0125 * (Level + 0.0085) * 100)% Quickness penalty
Distance 7: creatures receive a (0.002 * (Level + 0.0085) * 100)% Quickness penalty
Quickness Penalty
The description had all calculations simplified, but the full quickness penalty formula is: