Time Dilation: Difference between revisions

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==Quickness Penalty==
==Quickness Penalty==
The description had all calculations simplified, but the full quickness penalty formula is:
The description had all calculations simplified, but the full quickness penalty formula is:


<math alt="9 - distance to the power of 2 times 0.0005 times both level + 0.0085 ">(9-\text{distance})^2 \times 0.0005 \times (\text{Level} + 0.0085)</math>
<math alt="9 - distance to the power of 2 times 0.0005 times both level + 0.0085 ">(9-\text{distance})^2 \times 0.0005 \times (\text{Level} + 0.0085)</math>
The minimum penalty applied is 1.
The minimum penalty applied is 1.
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 00:29, 28 October 2019

This information is reliable as of patch 2.0.196.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.196.1.
Time Dilation
Category

Mental

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:TimeDilation)

TimeDilation

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Time Dilation

You distort time around your person in order to slow down your enemies.

Creatures within 9 tiles are slowed according to how close they are to you.
Cooldown: 125 rounds
Duration: 15 rounds
Distance 1: creatures receive a (0.032 * (Level + 0.0085) * 100)% Quickness penalty
Distance 4: creatures receive a (0.0125 * (Level + 0.0085) * 100)% Quickness penalty
Distance 7: creatures receive a (0.002 * (Level + 0.0085) * 100)% Quickness penalty

Quickness Penalty

The description had all calculations simplified, but the full quickness penalty formula is:

The minimum penalty applied is 1.