Time Dilation: Difference between revisions

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'''(9''' - ''Distance''''')<sup>2</sup>''' × '''(0.0005''' × ''MutationLevel'' + '''0.0085)'''
'''(9''' - ''Distance''''')<sup>2</sup>''' × '''(0.0005''' × ''MutationLevel'' + '''0.0085) × 100'''
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{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 18:55, 29 September 2020

This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.44.
Time Dilation
Category

Mental

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:TimeDilation)

TimeDilation

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Time Dilation

You distort time around your person in order to slow down your enemies.

Creatures within 9 tiles are slowed according to how close they are to you.
Cooldown: 125 rounds
Duration: 15 rounds
Distance 1: creatures receive a (64 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty
Distance 4: creatures receive a (25 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty
Distance 7: creatures receive a (4 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty

Range

Time dilation has a maximum range of 9 tiles in each direction, effective in a square area around the user. This translates to a full effect area of 19 x 19 squares, centered on the user.

Quickness Penalty

Time dilation's quickness penalty is calculated as a percentage of the target's base quickness score. A creature's effective quickness cannot be reduced below zero.[1] Time dilation will always apply at least a 1-point quickness penalty.[2]

Mutation level Quickness penalty[3]
Distance 1 Distance 4 Distance 7
1 57.6% 22.5% 3.6%
2 60.8% 23.7% 3.8%
3 64.0% 25.0% 4.0%
4 67.2% 26.2% 4.2%
5 70.4% 27.5% 4.4%
6 73.6% 28.7% 4.6%
7 76.8% 30.0% 4.8%
8 80.0% 31.2% 5.0%
9 83.2% 32.5% 5.2%
10 86.4% 33.7% 5.4%
11 89.6% 35.0% 5.6%
12 92.8% 36.2% 5.8%
13 96.0% 37.5% 6.0%
14 99.2% 38.7% 6.2%
15 102.4% 40.0% 6.4%

Formula

The full quickness penalty formula is:

(9 - Distance)2 × (0.0005 × MutationLevel + 0.0085) × 100

  1. XRL.World.Statistic
  2. XRL.World.Effects.TimeDilated
  3. XRL.World.Parts.Mutation.TimeDilation