Time Dilation: Difference between revisions

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{{As Of Patch|2.0.201.44}}
{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| id = TimeDilation
| id = TimeDilation
| code = dz
| code = dz
| desc = You distort time around your person in order to slow down your enemies.\n\nCreatures within 9 tiles are slowed according to how close they are to you.\nCooldown: 125 rounds\nDuration: 15 rounds\nDistance 1: creatures receive a (64 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 4: creatures receive a (25 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 7: creatures receive a (4 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\n
| desc = You distort time around your person in order to slow down your enemies.
 
Creatures within 9 tiles are slowed according to how close they are to you.\nDuration: 15 rounds\nCooldown: 150 rounds\nDistance 1: creatures receive a &C(level based)&y Quickness penalty\nDistance 4: creatures receive a &C(level based)&y Quickness penalty\nDistance 7: creatures receive a &C(level based)&y Quickness penalty
| realitydistort =yes
| realitydistort =yes
}}
}}
== Range ==
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to distort time within a small radius, slowing other creatures caught within.
Time dilation has a maximum range of 9 tiles in each direction, effective in a square area around the user. This translates to a full effect area of 19 x 19 squares, centered on the user.


== Quickness Penalty ==
This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the player to receive a [[Quickness]] penalty determined by their proximity to the player and the player's mutation level. This 9 tile radius is effective in a square area centered on the player, translating to a full effect area of 19 x 19 tiles.


Time dilation's quickness penalty is calculated as a percentage of the target's base quickness score. A creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time dilation will always apply at least a 1-point quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}}
Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}}


== Formula ==
The following formula is used to determine Quickness penalty based on proximity to the player and mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}}
{|class="wikitable"
!Quickness Penalty
| {{simple formula | (9 - Distance)^2 * (0.0005 * Level + 0.0085) * 100 }}
|}
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
| rowspan="2" style="border-top:1px solid transparent;border-left:1px solid transparent;" |  
| rowspan="2" style="border-top:1px solid transparent;border-left:1px solid transparent;" |  
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| 6.4%
| 6.4%
|}
|}
 
== Advantages & Disadvantages ==
=== Formula ===
{{Opinion}}
The full quickness penalty formula is:{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}}
=== Advantages ===
 
* Allows the player to reduce their enemies Quickness score, causing them to take much longer to perform any action
{{simple formula | ( 9 - Distance )^2 * ( 0.0005 * MutationLevel + 0.0085 ) * 100 }}
* Quickness penalty increases dramatically the closer the player is to their target
 
* Affects every creature within range at once
=== Disadvantages ===
* High cost at character creation
* Short duration
* Long cooldown
== References ==
== References ==
<references />
<references />


{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 17:26, 2 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Time Dilation
Category

Mental

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:TimeDilation)

TimeDilation

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Time Dilation

You distort time around your person in order to slow down your enemies.

Creatures within 9 tiles are slowed according to how close they are to you.
Duration: 15 rounds
Cooldown: 150 rounds
Distance 1: creatures receive a (level based) Quickness penalty
Distance 4: creatures receive a (level based) Quickness penalty
Distance 7: creatures receive a (level based) Quickness penalty

Time Dilation is a mental mutation that allows the player to distort time within a small radius, slowing other creatures caught within.

This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the player to receive a Quickness penalty determined by their proximity to the player and the player's mutation level. This 9 tile radius is effective in a square area centered on the player, translating to a full effect area of 19 x 19 tiles.

Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective quickness cannot be reduced below zero.[1] Time Dilation will always apply at least a 1-point quickness penalty.[2]

Formula

The following formula is used to determine Quickness penalty based on proximity to the player and mutation level.[3]

Quickness Penalty
(9 - Distance)2 × (0.0005 × Level + 0.0085) × 100

Advancement Table

Quickness penalty
Distance 1 Distance 4 Distance 7
Level 1 57.6% 22.5% 3.6%
Level 2 60.8% 23.7% 3.8%
Level 3 64.0% 25.0% 4.0%
Level 4 67.2% 26.2% 4.2%
Level 5 70.4% 27.5% 4.4%
Level 6 73.6% 28.7% 4.6%
Level 7 76.8% 30.0% 4.8%
Level 8 80.0% 31.2% 5.0%
Level 9 83.2% 32.5% 5.2%
Level 10 86.4% 33.7% 5.4%
Level 11 89.6% 35.0% 5.6%
Level 12 92.8% 36.2% 5.8%
Level 13 96.0% 37.5% 6.0%
Level 14 99.2% 38.7% 6.2%
Level 15 102.4% 40.0% 6.4%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the player to reduce their enemies Quickness score, causing them to take much longer to perform any action
  • Quickness penalty increases dramatically the closer the player is to their target
  • Affects every creature within range at once

Disadvantages

  • High cost at character creation
  • Short duration
  • Long cooldown

References

  1. XRL.World.Statistic
  2. XRL.World.Effects.TimeDilated
  3. XRL.World.Parts.Mutation.TimeDilation