Two-hearted: Difference between revisions

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(corrected formula and expanded page quite a bit)
imported>Scungilli Man
(→‎Healing: Changed to reflect game version 2.0.201.44.)
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| id = HeightenedToughness
| id = HeightenedToughness
| code = b4
| code = b4
| desc = You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid.
| desc = You have two hearts.


+2 to +6 Toughness\n-3% to -9% Quickness\nSmall chance each round you are badly wounded to regain some hit points
+(2+[Level/3]) Toughness\nYou can sprint for (20+[lvl*10])% longer
| realitydistort =no
| realitydistort =no
}}
}}
Line 15: Line 15:
! Level
! Level
! Toughness
! Toughness
! Quickness
! Sprint Duration
! Heal Chance when Badly Wounded
! Heal Amount
|-
|-
| 1 || +2 || -3 || 0.2% || {{heart}}{{dice tooltip|1d6}}
| 1 || +2 || +30%
|-
|-
| 2 || +2 || -3 || 0.2% || {{heart}}{{dice tooltip|2d6}}
| 2 || +2 || +40%
|-
|-
| 3 || +3 || -3 || 0.2% + (0.1% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|3d6}}
| 3 || +3 || +50%
|-
|-
| 4 || +3 || -3 || 0.2% + (0.1% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|4d6}}
| 4 || +3 || +60%
|-
|-
| 5 || +4 || -6 || 0.2% + (0.2% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|5d6}}
| 5 || +4 || +70%
|-
|-
| 6 || +4 || -6 || 0.2% + (0.2% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|6d6}}
| 6 || +4 || +80%
|-
|-
| 7 || +5 || -6 || 0.2% + (0.3% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|7d6}}
| 7 || +5 || +90%
|-
|-
| 8 || +5 || -6 || 0.2% + (0.3% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|8d6}}
| 8 || +5 || +100%
|-
|-
| 9 || +6 || -9 || 0.2% + (0.4% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|9d6}}
| 9 || +6 || +110%
|-
|-
| 10 || +6 || -9 || 0.2% + (0.4% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|10d6}}
| 10 || +6 || +120%
|-
|11+
| +(<small>2+[lvl/3]</small>)
| +(<small>20+[lvl*10]</small>)%
|-
|-
|}
|}


== Healing ==
<br />
In this case, "badly wounded" refers to when HP drops below 50%. If '''Two-hearted''' hasn't healed the creature in at least 200 turns, there is a small chance that the creature will heal.
 
The creature will then heal {{heart}}(Level)d6 and the cooldown for this ability will be set to 200.
 
{{qud quote notxml|&GYour heartbeats synchronize!}}
 
For example, a character with 26 (+5) toughness and level 10 Two-hearted mutation has a 2.2% chance to heal {{heart}}{{dice tooltip|10d6}} health each turn they are below half of their health.
 
== Formula ==
The player has the following percent chance to heal at the beginning of every turn that they are below 50% health.
 
<math>\frac{20 + 10 \times \text{Floor}(\frac{Level - 1}{2}) \times\text{TOU modifier}}{100}%</math>


{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 17:29, 3 October 2020

Two-hearted
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedToughness)

HeightenedToughness

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Two-hearted

You have two hearts.

+(2+[Level/3]) Toughness
You can sprint for (20+[lvl*10])% longer

Progression

Level Toughness Sprint Duration
1 +2 +30%
2 +2 +40%
3 +3 +50%
4 +3 +60%
5 +4 +70%
6 +4 +80%
7 +5 +90%
8 +5 +100%
9 +6 +110%
10 +6 +120%
11+ +(2+[lvl/3]) +(20+[lvl*10])%