Two-hearted: Difference between revisions

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imported>Scungilli Man
m (Corrected point cost.)
(update to match format of other mutation pages)
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| desc = You have two hearts.
| desc = You have two hearts.


+(2+[Level/3]) Toughness\nYou can sprint for (20+[lvl*10])% longer
&C+(level based)&y Toughness\nYou can sprint for &C(level based)%&y longer.
| realitydistort =no
| realitydistort =no
}}
}}
== Progression ==
== Advancement Table  ==
{| class="wikitable"
{| class="wikitable"
! Level
! Level
Line 36: Line 36:
|-
|-
| 10 || +6 || +120%
| 10 || +6 || +120%
|}
=== Formulas ===
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=HeightenedToughness}}
{| class="wikitable"
! Toughness Bonus
| <div style="display:inline-block;font-size:130%;color:#009403;">'''(''' Level '''- 1 ) / 2 + 2'''</div>
|-
|-
|11+
! Sprint Duration Bonus
| +(<small>2+[lvl/3]</small>)
| <div style="display:inline-block;font-size:130%;color:#009403;">'''( 20 + (''' Level '''× 10 ))%'''</div>
| +(<small>20+[lvl*10]</small>)%
|-
|}
|}


<br />
== References ==
 
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 18:45, 3 October 2020

Two-hearted
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedToughness)

HeightenedToughness

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Two-hearted

You have two hearts.

+(level based) Toughness
You can sprint for (level based)% longer.

Advancement Table

Level Toughness Sprint Duration
1 +2 +30%
2 +2 +40%
3 +3 +50%
4 +3 +60%
5 +4 +70%
6 +4 +80%
7 +5 +90%
8 +5 +100%
9 +6 +110%
10 +6 +120%

Formulas

The following formulas are used to determine damage and AV based on mutation level.[1]

Toughness Bonus
( Level - 1 ) / 2 + 2
Sprint Duration Bonus
( 20 + ( Level × 10 ))%

References

  1. XRL.World.Parts.Mutation.HeightenedToughness