Two-hearted: Difference between revisions

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(update to match format of other mutation pages)
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{| class="wikitable"
{| class="wikitable"
! Toughness Bonus
! Toughness Bonus
| <div style="display:inline-block;font-size:130%;color:#009403;">'''(''' Level '''- 1 ) / 2 + 2'''</div>
| {{simple formula | ( Level - 1 ) / 2 + 2 }}
|-
|-
! Sprint Duration Bonus
! Sprint Duration Bonus
| <div style="display:inline-block;font-size:130%;color:#009403;">'''( 20 + (''' Level '''× 10 ))%'''</div>
| {{simple formula | ( 20 + ( Level * 10 ))% }}
|}
|}



Revision as of 21:23, 4 October 2020

Two-hearted
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedToughness)

HeightenedToughness

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Two-hearted

You have two hearts.

+(level based) Toughness
You can sprint for (level based)% longer.

Advancement Table

Level Toughness Sprint Duration
1 +2 +30%
2 +2 +40%
3 +3 +50%
4 +3 +60%
5 +4 +70%
6 +4 +80%
7 +5 +90%
8 +5 +100%
9 +6 +110%
10 +6 +120%

Formulas

The following formulas are used to determine damage and AV based on mutation level.[1]

Toughness Bonus
( Level - 1 ) / 2 + 2
Sprint Duration Bonus
( 20 + ( Level × 10 ))%

References

  1. XRL.World.Parts.Mutation.HeightenedToughness