Two-hearted: Difference between revisions
imported>Teamtotobot m (Bot: Adding {{Mutation Navbox}}) |
(corrected formula and expanded page quite a bit) |
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| desc = You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid. | | desc = You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid. | ||
+ | +2 to +6 Toughness\n-3% to -9% Quickness\nSmall chance each round you are badly wounded to regain some hit points | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
== | == Progression == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Level | ! Level | ||
!Quickness | ! Toughness | ||
! Quickness | |||
! Heal Chance when Badly Wounded | |||
! Heal Amount | |||
|- | |- | ||
| | | 1 || +2 || -3 || 0.2% || {{heart}}{{dice tooltip|1d6}} | ||
| -3 | |||
|- | |- | ||
|[5 | | 2 || +2 || -3 || 0.2% || {{heart}}{{dice tooltip|2d6}} | ||
| -6 | |- | ||
| 3 || +3 || -3 || 0.2% + (0.1% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|3d6}} | |||
|- | |||
| 4 || +3 || -3 || 0.2% + (0.1% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|4d6}} | |||
|- | |||
| 5 || +4 || -6 || 0.2% + (0.2% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|5d6}} | |||
|- | |||
| 6 || +4 || -6 || 0.2% + (0.2% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|6d6}} | |||
|- | |||
| 7 || +5 || -6 || 0.2% + (0.3% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|7d6}} | |||
|- | |||
| 8 || +5 || -6 || 0.2% + (0.3% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|8d6}} | |||
|- | |||
| 9 || +6 || -9 || 0.2% + (0.4% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|9d6}} | |||
|- | |||
| 10 || +6 || -9 || 0.2% + (0.4% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|10d6}} | |||
|- | |- | ||
|} | |} | ||
==Healing== | == Healing == | ||
In this case, "badly wounded" refers to when HP drops below 50%. If '''Two-hearted''' hasn't healed the creature in at least 200 turns, there is a | In this case, "badly wounded" refers to when HP drops below 50%. If '''Two-hearted''' hasn't healed the creature in at least 200 turns, there is a small chance that the creature will heal. | ||
The creature will then heal {{heart}}(Level)d6 and the cooldown for this ability will be set to 200. | |||
{{qud quote notxml|&GYour heartbeats synchronize!}} | {{qud quote notxml|&GYour heartbeats synchronize!}} | ||
For example, a character with 26 (+5) toughness and level 10 Two-hearted mutation has a 2.2% chance to heal {{heart}}{{dice tooltip|10d6}} health each turn they are below half of their health. | |||
== Formula == | |||
The player has the following percent chance to heal at the beginning of every turn that they are below 50% health. | |||
<math>\frac{20 + 10 \times \text{Floor}(\frac{Level - 1}{2}) \times\text{TOU modifier}}{100}%</math> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 00:36, 9 September 2019
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedToughness ) |
HeightenedToughness |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid.
+2 to +6 Toughness
-3% to -9% Quickness
Small chance each round you are badly wounded to regain some hit points
Progression
Level | Toughness | Quickness | Heal Chance when Badly Wounded | Heal Amount |
---|---|---|---|---|
1 | +2 | -3 | 0.2% | 1d61-6 (Avg: 3.5) |
2 | +2 | -3 | 0.2% | 2d62-12 (Avg: 7) |
3 | +3 | -3 | 0.2% + (0.1% × toughness modifier) | 3d63-18 (Avg: 10.5) |
4 | +3 | -3 | 0.2% + (0.1% × toughness modifier) | 4d64-24 (Avg: 14) |
5 | +4 | -6 | 0.2% + (0.2% × toughness modifier) | 5d65-30 (Avg: 17.5) |
6 | +4 | -6 | 0.2% + (0.2% × toughness modifier) | 6d66-36 (Avg: 21) |
7 | +5 | -6 | 0.2% + (0.3% × toughness modifier) | 7d67-42 (Avg: 24.5) |
8 | +5 | -6 | 0.2% + (0.3% × toughness modifier) | 8d68-48 (Avg: 28) |
9 | +6 | -9 | 0.2% + (0.4% × toughness modifier) | 9d69-54 (Avg: 31.5) |
10 | +6 | -9 | 0.2% + (0.4% × toughness modifier) | 10d610-60 (Avg: 35) |
Healing
In this case, "badly wounded" refers to when HP drops below 50%. If Two-hearted hasn't healed the creature in at least 200 turns, there is a small chance that the creature will heal.
The creature will then heal (Level)d6 and the cooldown for this ability will be set to 200.
Your heartbeats synchronize! |
For example, a character with 26 (+5) toughness and level 10 Two-hearted mutation has a 2.2% chance to heal 10d610-60 (Avg: 35) health each turn they are below half of their health.
Formula
The player has the following percent chance to heal at the beginning of every turn that they are below 50% health.