Two-hearted

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Revision as of 00:36, 9 September 2019 by Egocarib (talk | contribs) (corrected formula and expanded page quite a bit)
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Two-hearted
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedToughness)

HeightenedToughness

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Two-hearted

You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid.

+2 to +6 Toughness
-3% to -9% Quickness
Small chance each round you are badly wounded to regain some hit points

Progression

Level Toughness Quickness Heal Chance when Badly Wounded Heal Amount
1 +2 -3 0.2% ♥1d61-6 (Avg: 3.5)
2 +2 -3 0.2% ♥2d62-12 (Avg: 7)
3 +3 -3 0.2% + (0.1% × toughness modifier) ♥3d63-18 (Avg: 10.5)
4 +3 -3 0.2% + (0.1% × toughness modifier) ♥4d64-24 (Avg: 14)
5 +4 -6 0.2% + (0.2% × toughness modifier) ♥5d65-30 (Avg: 17.5)
6 +4 -6 0.2% + (0.2% × toughness modifier) ♥6d66-36 (Avg: 21)
7 +5 -6 0.2% + (0.3% × toughness modifier) ♥7d67-42 (Avg: 24.5)
8 +5 -6 0.2% + (0.3% × toughness modifier) ♥8d68-48 (Avg: 28)
9 +6 -9 0.2% + (0.4% × toughness modifier) ♥9d69-54 (Avg: 31.5)
10 +6 -9 0.2% + (0.4% × toughness modifier) ♥10d610-60 (Avg: 35)

Healing

In this case, "badly wounded" refers to when HP drops below 50%. If Two-hearted hasn't healed the creature in at least 200 turns, there is a small chance that the creature will heal.

The creature will then heal ♥(Level)d6 and the cooldown for this ability will be set to 200.

Your heartbeats synchronize!

For example, a character with 26 (+5) toughness and level 10 Two-hearted mutation has a 2.2% chance to heal ♥10d610-60 (Avg: 35) health each turn they are below half of their health.

Formula

The player has the following percent chance to heal at the beginning of every turn that they are below 50% health.