Two-hearted: Difference between revisions
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imported>Schematix (Expanded advancement table to 30.) |
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== Advancement Table == | == Advancement Table == | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
! Level | ! Level | ||
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|- | |- | ||
| 10 || +6 || +120% | | 10 || +6 || +120% | ||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
! Level | |||
! Toughness | |||
! Sprint Duration | |||
|- | |- | ||
| 11 || +7 || +130% | | 11 || +7 || +130% | ||
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|- | |- | ||
| 20 || +11 || +220% | | 20 || +11 || +220% | ||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
! Level | |||
! Toughness | |||
! Sprint Duration | |||
|- | |- | ||
| 21 || +12 || +230% | | 21 || +12 || +230% | ||
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| 30 || +16 || +320% | | 30 || +16 || +320% | ||
|} | |} | ||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
==Advantages & Disadvantages== | ==Advantages & Disadvantages== | ||
===Advantages=== | ===Advantages=== |
Revision as of 07:57, 16 November 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
Two-hearted
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedToughness ) |
HeightenedToughness |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Two-hearted
You have two hearts.
+(level based) Toughness
You can sprint for (level based)% longer.
Two-hearted is a physical mutation that bolsters the player's Toughness and increases their sprint duration by a mutation level based percentage.
Formulas
The following formulas are used to determine Toughness bonus and sprint duration based on mutation level.[1]
Toughness Bonus | (Level - 1) / 2 + 2
|
---|---|
Sprint Duration Bonus | 20 + ( Level × 10 )
|
Advancement Table
Level | Toughness | Sprint Duration |
---|---|---|
1 | +2 | +30% |
2 | +2 | +40% |
3 | +3 | +50% |
4 | +3 | +60% |
5 | +4 | +70% |
6 | +4 | +80% |
7 | +5 | +90% |
8 | +5 | +100% |
9 | +6 | +110% |
10 | +6 | +120% |
Level | Toughness | Sprint Duration |
---|---|---|
11 | +7 | +130% |
12 | +7 | +140% |
13 | +8 | +150% |
14 | +8 | +160% |
15 | +9 | +170% |
16 | +9 | +180% |
17 | +10 | +190% |
18 | +10 | +200% |
19 | +11 | +210% |
20 | +11 | +220% |
Level | Toughness | Sprint Duration |
---|---|---|
21 | +12 | +230% |
22 | +12 | +240% |
23 | +13 | +250% |
24 | +13 | +260% |
25 | +14 | +270% |
26 | +14 | +280% |
27 | +15 | +290% |
28 | +15 | +300% |
29 | +16 | +310% |
30 | +16 | +320% |
Advantages & Disadvantages
Advantages
- Grants increased Toughness, which increases the player's health and regeneration rate, and factors into certain saving throws
- Can grant dramatically increased sprinting duration, allowing one to flee a fight or close a gap in melee more easily
- Gaining Toughness through this mutation can allow one to spend their attribute points on other Attributes
Disadvantages
- Moderate cost on character generation
- Relatively low initial Toughness bonus; increases slowly with additional levels
References
- ↑
XRL.World.Parts.Mutation.HeightenedToughness