Carapace: Difference between revisions
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| desc = You are protected by a durable carapace.\n\n+&C(level based)&y AV\n-2 DV\n+&C(level based)&y Heat Resistance\n+&C(level based)&y Cold Resistance\nYou may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.\nCannot wear armor.\n+400 reputation with {{qud text|&wtortoises&y}} | | desc = You are protected by a durable carapace.\n\n+&C(level based)&y AV\n-2 DV\n+&C(level based)&y Heat Resistance\n+&C(level based)&y Cold Resistance\nYou may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.\nCannot wear armor.\n+400 reputation with {{qud text|&wtortoises&y}} | ||
| realitydistort = no | | realitydistort = no | ||
}}Tightening one's carapace is an action that takes one standard turn length, doubling the AV bonus the carapace gives (at the base level, this will add an additional 3 AV, while at mutation level 10, this will add 8 AV); however, most non-mental actions (e.g. moving, attacking, using [[Stinger (Poisoning Venom)|Sting]] or applying injectors; oddly, beginning sprinting is excluded from this) and some mental actions (including but not limited to use of [[Teleportation]]) will loosen the carapace, as will waiting more than one turn | }}'''Carapace''' is a physical mutation that grants the {{favilink|Carapace}} Tightening one's carapace is an action that takes one standard turn length, doubling the AV bonus the carapace gives (at the base level, this will add an additional 3 AV, while at mutation level 10, this will add 8 AV); however, most non-mental actions (e.g. moving, attacking, using [[Stinger (Poisoning Venom)|Sting]] or applying injectors; oddly, beginning sprinting is excluded from this) and some mental actions (including but not limited to use of [[Teleportation]]) will loosen the carapace, as will waiting more than one turn. | ||
== Advancement Table == | == Advancement Table == | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 22:01, 7 October 2020
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Body |
Location Equippable?Whether equipment can be worn
on top of the mutated body part |
no |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
ID?Use this ID to wish for the mutation
(example: mutation:Carapace ) |
Carapace |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You are protected by a durable carapace.
+(level based) AV
-2 DV
+(level based) Heat Resistance
+(level based) Cold Resistance
You may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.
Cannot wear armor.
+400 reputation with tortoises
Carapace is a physical mutation that grants the Carapace Tightening one's carapace is an action that takes one standard turn length, doubling the AV bonus the carapace gives (at the base level, this will add an additional 3 AV, while at mutation level 10, this will add 8 AV); however, most non-mental actions (e.g. moving, attacking, using Sting or applying injectors; oddly, beginning sprinting is excluded from this) and some mental actions (including but not limited to use of Teleportation) will loosen the carapace, as will waiting more than one turn.
Advancement Table
Mutation Level | AV Bonus | DV Penalty | Heat Resist | Cold Resist | Immobilization Chance |
---|---|---|---|---|---|
1 | 3 | -6 | +10 | +10 | 33% |
2 | 4 | -6 | +15 | +15 | 31% |
3 | 4 | -5 | +20 | +20 | 29% |
4 | 5 | -5 | +25 | +25 | 27% |
5 | 5 | -4 | +30 | +30 | 25% |
6 | 6 | -4 | +35 | +35 | 23% |
7 | 6 | -3 | +40 | +40 | 21% |
8 | 7 | -3 | +45 | +45 | 19% |
9 | 7 | -2 | +50 | +50 | 17% |
10 | 8 | -2 | +55 | +55 | 15% |
Advantages & Disadvantages
Advantages
- Gives excellent armor which scales extremely well with level.
- Gives heat resist and cold resist which scale well with level.
- Completely weightless.
- Causes members of the Tortoise faction to start friendly to the player.
- At 10th level, is equivalent to a zetachrome lune with a higher heat and cold resistance and no acid/electric resistance.
Disadvantages
- At low levels, the DV penalty is strong enough to outweigh the AV bonus.
- Recovering from prone may take longer.
- Permanently takes up the player's body slot.