Double-muscled
| This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
Double-muscled
Category
|
Physical |
|---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength) |
HeightenedStrength |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to daze their target for 2-3 rounds. This effect functions similarly to dazing caused by a critical hit from a cudgel, and will stun creatures that are already dazed for 1 round. A single attack can daze more than once if there are multiple sources of daze, such as a cudgel's critical hit or Bludgeon. This can stun a target with a single blow.
Formulas
The following formulas are used to calculate strength bonus and daze chance based on mutation level. [1]
| Strength Bonus | 2 + (Level - 1) / 2
|
|---|---|
| Daze Chance | 13 + 2 × Level
|
Advancement Table
| Mutation Level | Strength Bonus | Daze Chance |
|---|---|---|
| 1 | +2 | 15% |
| 2 | +2 | 17% |
| 3 | +3 | 19% |
| 4 | +3 | 21% |
| 5 | +4 | 23% |
| 6 | +4 | 25% |
| 7 | +5 | 27% |
| 8 | +5 | 29% |
| 9 | +6 | 31% |
| 10 | +6 | 33% |
| Mutation Level | Strength Bonus | Daze Chance |
|---|---|---|
| 11 | +7 | 35% |
| 12 | +7 | 37% |
| 13 | +8 | 39% |
| 14 | +8 | 41% |
| 15 | +9 | 43% |
| 16 | +9 | 45% |
| 17 | +10 | 47% |
| 18 | +10 | 49% |
| 19 | +11 | 51% |
| 20 | +11 | 53% |
| Mutation Level | Strength Bonus | Daze Chance |
|---|---|---|
| 21 | +12 | 55% |
| 22 | +12 | 57% |
| 23 | +13 | 59% |
| 24 | +13 | 61% |
| 25 | +14 | 63% |
| 26 | +14 | 65% |
| 27 | +15 | 67% |
| 28 | +15 | 69% |
| 29 | +16 | 71% |
| 30 | +16 | 73% |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Additional strength causes the player to do more damage in melee via additional penetrations, as well as increases carrying capacity
- Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes, or allows you to get extremely high strength
- Synergizes well with weapons/mutations that have uncapped strength bonuses, such as Horns
- Synergizes well with mutations that grant additional limbs that can be used in combat, such as Multiple Arms
- The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead.
Disadvantages
- Moderate cost at character creation
- Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
References
- ↑
XRL.World.Parts.Mutation.HeightenedStrength
