Electrical Generation
Electrical Generation
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:ElectricalGeneration ) |
ElectricalGeneration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Advancement Table
Mutation Level | Maximum Charges | Recharge Time |
---|---|---|
1 | 4 | 10 rounds |
2 | 6 | 9 rounds |
3 | 8 | 9 rounds |
4 | 10 | 8 rounds |
5 | 12 | 8 rounds |
6 | 14 | 7 rounds |
7 | 16 | 7 rounds |
8 | 18 | 6 rounds |
9 | 20 | 6 rounds |
10 | 22 | 5 rounds |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Electrical damage bypasses AV and DV, making the mutation useful for killing well armored or evasive targets.
- Electricity will arc through multiple enemies, allowing for decent multi-target damage.
- At higher levels, gives an option for quick burst damage.
Disadvantages
- Has terrible synergy with Electromagnetic Impulse.
- All charges must be used at the same time.
- While the recharge time is reduced at higher levels, it is not affected by Willpower.