Quills
This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
---|---|
Cost
|
4 |
Body LocationThe body part(s) where this
mutation can be located |
Body |
Location Equippable?Whether equipment can be worn
on top of the mutated body part |
no |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
ID?Use this ID to wish for the mutation
(example: mutation:Quills ) |
Quills |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Hundreds of needle-pointed quills cover your body.
(level based) quills
May expel 10% of your quills in a burst around yourself ((level based) 1d3)
Regenerate quills at the approximate rate of (level based) per round
+(level based) AV as long as you retain half your quills ((level based) AV otherwise)
Creatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken.
Cannot wear body armor
Immune to other creatures' quills
Quills is a physical mutation that grants the {} natural equipment, providing the player with natural body armor, melee damage reflection, and the ability to manually discharge quills to deal damage around the player. The total amount of quills the player possesses, how quickly those quills regenerate, their penetration value, and the AV bonus provided by the {} are determined by the mutation level.
Advancement Table
Mutation Level | Max Quills | Quill Penetration | Quill Regen / 10 rounds | AV Bonus (≥ 50% Quills) | AV Bonus (< 50% Quills) |
---|---|---|---|---|---|
1 | 300 | 0 | |||
2 | 380 - 420 | 0 | |||
3 | 460 - 540 | 1 | |||
4 | 540 - 660 | 1 | |||
5 | 620 - 780 | 2 | |||
6 | 700 - 900 | 2 | |||
7 | 780 - 1020 | 3 | |||
8 | 860 - 1140 | 3 | |||
9 | 960 - 1260 | 4 | |||
10 | 1040 - 1380 | 4 | |||
Mutation Level | Max Quills | Quill Penetration | Quill Regen / 10 rounds | AV Bonus (≥ 50% Quills) | AV Bonus (< 50% Quills) |
---|---|---|---|---|---|
1 | 300 | 0 | |||
2 | 380 - 420 | 0 | |||
3 | 460 - 540 | 1 | |||
4 | 540 - 660 | 1 | |||
5 | 620 - 780 | 2 | |||
6 | 700 - 900 | 2 | |||
7 | 780 - 1020 | 3 | |||
8 | 860 - 1140 | 3 | |||
9 | 960 - 1260 | 4 | |||
10 | 1040 - 1380 | 4 | |||
Formulas
The following formulas
Advantages & Disadvantages
Advantages
- Quills provide a moderate AV (as long as the player retains at least half of their quills) which scales with mutation level while also having no DV penalty or weight
- Quill burst hits all adjacent tiles
- Reflects melee damage
- Makes the player immune to other creature’s quills
- Hits flying creatures
Disadvantages
- High cost at character regeneration
- Quill burst has fairly poor damage and penetration at all levels
- Quills prevents the player from wearing any body Armor
- Quills lacks elemental resistance that normal high tier body armor provides