Heightened Quickness
| This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
Heightened Quickness
Category
|
Physical |
|---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedSpeed) |
HeightenedSpeed |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Advancement Table
| Mutation Level | Quickness Bonus |
|---|---|
| 1 | +15 |
| 2 | +17 |
| 3 | +19 |
| 4 | +21 |
| 5 | +23 |
| 6 | +25 |
| 7 | +27 |
| 8 | +29 |
| 9 | +31 |
| 10 | +33 |
Formulas
The following formula is used to determine quickness bonus based on mutation level.[1]
13 + ( 2 × Level )
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Higher Quickness allows the player to take more actions, meaning they attack more, run faster, and can use more items per turn.
- Provides an "always on" quickness bonus, unlike Adrenal Control or other sources of Quickness.
Disadvantages
- None
References
- ↑
XRL.World.Parts.Mutation.HeightenedSpeed