Cryokinesis: Difference between revisions
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental | | type = Mental | ||
| cost = 5 | | cost = 5 | ||
| id = Cryokinesis | | id = Cryokinesis | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You chill a nearby area with your mind. | | desc = You chill a nearby area with your mind. | ||
Line 12: | Line 12: | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
[[File:Cryokinesis in use.png|frame|An [[Esper]] using {{name}} to attack a {{favilink|giant centipede}} and a {{favilink|snapjaw scavenger}} in {{favilink|Red Rock}}.]] | |||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to cool nearby areas with their mind, dealing damage to and decreasing the temperature of those within. | {{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to cool nearby areas with their mind, dealing damage to and decreasing the temperature of those within. | ||
Line 18: | Line 19: | ||
Using Chill will create a 3x3 area of {{favilink|frozen mist}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the frozen mist will suffer [[Damage_Type#Cold|cold]] damage and a significant [[temperature]] decrease as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the frozen mist is active, where the damage rolls get higher every round. After 3 rounds, the frozen mist will disappear. | Using Chill will create a 3x3 area of {{favilink|frozen mist}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the frozen mist will suffer [[Damage_Type#Cold|cold]] damage and a significant [[temperature]] decrease as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the frozen mist is active, where the damage rolls get higher every round. After 3 rounds, the frozen mist will disappear. | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine damage (rounded up) and decrease | The following formulas are used to determine damage (rounded up) and temperature decrease based on mutation level.{{Code Reference|namespace=XRL.World.Parts|class=CryoZone}} | ||
{|class="wikitable" | {|class="wikitable" | ||
! Damage (Round 1) | ! Damage (Round 1) | ||
Line 33: | Line 34: | ||
|} | |} | ||
== Advancement Table == | == Advancement Table == | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | {|class="wikitable" | ||
! Mutation Level | ! Mutation<br>Level | ||
! Damage (Round 1) | ! Damage<br>(Round 1) | ||
! Damage (Round 2) | ! Damage<br>(Round 2) | ||
! Damage (Round 3) | ! Damage<br>(Round 3) | ||
! Temperature Decrease | ! Temperature<br>Decrease | ||
|- | |- | ||
| 1 | | 1 | ||
Line 100: | Line 106: | ||
| -310° | | -310° | ||
|} | |} | ||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation<br>Level | |||
! Damage<br>(Round 1) | |||
! Damage<br>(Round 2) | |||
! Damage<br>(Round 3) | |||
! Temperature<br>Decrease | |||
|- | |||
| 11 | |||
| {{Heart}}{{dice tooltip|11d2}} / 2 | |||
| {{Heart}}{{dice tooltip|11d3}} / 2 | |||
| {{Heart}}{{dice tooltip|11d4}} / 2 | |||
| -340° | |||
|- | |||
| 12 | |||
| {{Heart}}{{dice tooltip|12d2}} / 2 | |||
| {{Heart}}{{dice tooltip|12d3}} / 2 | |||
| {{Heart}}{{dice tooltip|12d4}} / 2 | |||
| -370° | |||
|- | |||
| 13 | |||
| {{Heart}}{{dice tooltip|13d2}} / 2 | |||
| {{Heart}}{{dice tooltip|13d3}} / 2 | |||
| {{Heart}}{{dice tooltip|13d4}} / 2 | |||
| -400° | |||
|- | |||
| 14 | |||
| {{Heart}}{{dice tooltip|14d2}} / 2 | |||
| {{Heart}}{{dice tooltip|14d3}} / 2 | |||
| {{Heart}}{{dice tooltip|14d4}} / 2 | |||
| -430° | |||
|- | |||
| 15 | |||
| {{Heart}}{{dice tooltip|15d2}} / 2 | |||
| {{Heart}}{{dice tooltip|15d3}} / 2 | |||
| {{Heart}}{{dice tooltip|15d4}} / 2 | |||
| -460° | |||
|- | |||
| 16 | |||
| {{Heart}}{{dice tooltip|16d2}} / 2 | |||
| {{Heart}}{{dice tooltip|16d3}} / 2 | |||
| {{Heart}}{{dice tooltip|16d4}} / 2 | |||
| -490° | |||
|- | |||
| 17 | |||
| {{Heart}}{{dice tooltip|17d2}} / 2 | |||
| {{Heart}}{{dice tooltip|17d3}} / 2 | |||
| {{Heart}}{{dice tooltip|17d4}} / 2 | |||
| -520° | |||
|- | |||
| 18 | |||
| {{Heart}}{{dice tooltip|18d2}} / 2 | |||
| {{Heart}}{{dice tooltip|18d3}} / 2 | |||
| {{Heart}}{{dice tooltip|18d4}} / 2 | |||
| -550° | |||
|- | |||
| 19 | |||
| {{Heart}}{{dice tooltip|19d2}} / 2 | |||
| {{Heart}}{{dice tooltip|19d3}} / 2 | |||
| {{Heart}}{{dice tooltip|19d4}} / 2 | |||
| -580° | |||
|- | |||
| 20 | |||
| {{Heart}}{{dice tooltip|20d2}} / 2 | |||
| {{Heart}}{{dice tooltip|20d3}} / 2 | |||
| {{Heart}}{{dice tooltip|20d4}} / 2 | |||
| -610° | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation<br>Level | |||
! Damage<br>(Round 1) | |||
! Damage<br>(Round 2) | |||
! Damage<br>(Round 3) | |||
! Temperature<br>Decrease | |||
|- | |||
| 21 | |||
| {{Heart}}{{dice tooltip|21d2}} / 2 | |||
| {{Heart}}{{dice tooltip|21d3}} / 2 | |||
| {{Heart}}{{dice tooltip|21d4}} / 2 | |||
| -640° | |||
|- | |||
| 22 | |||
| {{Heart}}{{dice tooltip|22d2}} / 2 | |||
| {{Heart}}{{dice tooltip|22d3}} / 2 | |||
| {{Heart}}{{dice tooltip|22d4}} / 2 | |||
| -670° | |||
|- | |||
| 23 | |||
| {{Heart}}{{dice tooltip|23d2}} / 2 | |||
| {{Heart}}{{dice tooltip|23d3}} / 2 | |||
| {{Heart}}{{dice tooltip|23d4}} / 2 | |||
| -700° | |||
|- | |||
| 24 | |||
| {{Heart}}{{dice tooltip|24d2}} / 2 | |||
| {{Heart}}{{dice tooltip|24d3}} / 2 | |||
| {{Heart}}{{dice tooltip|24d4}} / 2 | |||
| -730° | |||
|- | |||
| 25 | |||
| {{Heart}}{{dice tooltip|25d2}} / 2 | |||
| {{Heart}}{{dice tooltip|25d3}} / 2 | |||
| {{Heart}}{{dice tooltip|25d4}} / 2 | |||
| -760° | |||
|- | |||
| 26 | |||
| {{Heart}}{{dice tooltip|26d2}} / 2 | |||
| {{Heart}}{{dice tooltip|26d3}} / 2 | |||
| {{Heart}}{{dice tooltip|26d4}} / 2 | |||
| -790° | |||
|- | |||
| 27 | |||
| {{Heart}}{{dice tooltip|27d2}} / 2 | |||
| {{Heart}}{{dice tooltip|27d3}} / 2 | |||
| {{Heart}}{{dice tooltip|27d4}} / 2 | |||
| -820° | |||
|- | |||
| 28 | |||
| {{Heart}}{{dice tooltip|28d2}} / 2 | |||
| {{Heart}}{{dice tooltip|28d3}} / 2 | |||
| {{Heart}}{{dice tooltip|28d4}} / 2 | |||
| -850° | |||
|- | |||
| 29 | |||
| {{Heart}}{{dice tooltip|29d2}} / 2 | |||
| {{Heart}}{{dice tooltip|29d3}} / 2 | |||
| {{Heart}}{{dice tooltip|29d4}} / 2 | |||
| -880° | |||
|- | |||
| 30 | |||
| {{Heart}}{{dice tooltip|30d2}} / 2 | |||
| {{Heart}}{{dice tooltip|30d3}} / 2 | |||
| {{Heart}}{{dice tooltip|30d4}} / 2 | |||
| -910° | |||
|} | |||
</div> | |||
</div> | |||
== Ability Cooldown == | |||
{{willpower cooldown table | 50 }} | |||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} | ||
Line 106: | Line 263: | ||
* Decent area of effect | * Decent area of effect | ||
* Lasts for multiple rounds before disappearing | * Lasts for multiple rounds before disappearing | ||
* Cold can spread over a wide area and freeze enemies even outside the targeted squares, especially when combined with other effects that lower temperature | |||
=== Disadvantages === | === Disadvantages === | ||
* Very high cost at character generation | * Very high cost at character generation | ||
* Relatively poor range | * Relatively poor range | ||
* Creatures will often path around the frozen mist if it isn't cast directly on top of them | * Creatures will often path around the frozen mist if it isn't cast directly on top of them | ||
* Lower damage than {{favilink|Pyrokinesis}}, its closest competitor | |||
* Unlike {{favilink|Freezing Ray}}, Cryokinesis does not give the player any particular resistance to cold or freezing- this means that if the effect is placed too close to the player, they may find themselves frozen as the cold spreads | |||
==Creatures with Cryokinesis== | |||
{{Creatures with the mutation|Cryokinesis}} | |||
==References== | ==References== | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Latest revision as of 00:08, 4 February 2024
Category
|
Mental |
---|---|
Cost
|
5 |
ID?Use this ID to wish for the mutation
(example: mutation:Cryokinesis ) |
Cryokinesis |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You chill a nearby area with your mind.
Chills affected area over 3 rounds
Range: 8
Area: 3x3
Round 1 Damage: (level based)d2 divided by 2
Round 2 Damage: (level based)d3 divided by 2
Round 3 Damage: (level based)d4 divided by 2
Cooldown: 50 rounds
Cryokinesis is a mental mutation that allows the player to cool nearby areas with their mind, dealing damage to and decreasing the temperature of those within.
Cryokinesis grants the "Chill" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.[1]
Using Chill will create a 3x3 area of frozen mist(favilink error!) that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the frozen mist will suffer cold damage and a significant temperature decrease as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the frozen mist is active, where the damage rolls get higher every round. After 3 rounds, the frozen mist will disappear.
Formulas
The following formulas are used to determine damage (rounded up) and temperature decrease based on mutation level.[2]
Damage (Round 1) | (Level)d2 / 2
|
---|---|
Damage (Round 2) | (Level)d3 / 2
|
Damage (Round 3) | (Level)d4 / 2
|
Temperature Decrease | (-20 - 60 × Level) / 2
|
Advancement Table
Mutation Level |
Damage (Round 1) |
Damage (Round 2) |
Damage (Round 3) |
Temperature Decrease |
---|---|---|---|---|
1 | 1d21-2 (Avg: 1.5) / 2 | 1d31-3 (Avg: 2) / 2 | 1d41-4 (Avg: 2.5) / 2 | -40° |
2 | 2d22-4 (Avg: 3) / 2 | 2d32-6 (Avg: 4) / 2 | 2d42-8 (Avg: 5) / 2 | -70° |
3 | 3d23-6 (Avg: 4.5) / 2 | 3d33-9 (Avg: 6) / 2 | 3d43-12 (Avg: 7.5) / 2 | -100° |
4 | 4d24-8 (Avg: 6) / 2 | 4d34-12 (Avg: 8) / 2 | 4d44-16 (Avg: 10) / 2 | -130° |
5 | 5d25-10 (Avg: 7.5) / 2 | 5d35-15 (Avg: 10) / 2 | 5d45-20 (Avg: 12.5) / 2 | -160° |
6 | 6d26-12 (Avg: 9) / 2 | 6d36-18 (Avg: 12) / 2 | 6d46-24 (Avg: 15) / 2 | -190° |
7 | 7d27-14 (Avg: 10.5) / 2 | 7d37-21 (Avg: 14) / 2 | 7d47-28 (Avg: 17.5) / 2 | -220° |
8 | 8d28-16 (Avg: 12) / 2 | 8d38-24 (Avg: 16) / 2 | 8d48-32 (Avg: 20) / 2 | -250° |
9 | 9d29-18 (Avg: 13.5) / 2 | 9d39-27 (Avg: 18) / 2 | 9d49-36 (Avg: 22.5) / 2 | -280° |
10 | 10d210-20 (Avg: 15) / 2 | 10d310-30 (Avg: 20) / 2 | 10d410-40 (Avg: 25) / 2 | -310° |
Mutation Level |
Damage (Round 1) |
Damage (Round 2) |
Damage (Round 3) |
Temperature Decrease |
---|---|---|---|---|
11 | 11d211-22 (Avg: 16.5) / 2 | 11d311-33 (Avg: 22) / 2 | 11d411-44 (Avg: 27.5) / 2 | -340° |
12 | 12d212-24 (Avg: 18) / 2 | 12d312-36 (Avg: 24) / 2 | 12d412-48 (Avg: 30) / 2 | -370° |
13 | 13d213-26 (Avg: 19.5) / 2 | 13d313-39 (Avg: 26) / 2 | 13d413-52 (Avg: 32.5) / 2 | -400° |
14 | 14d214-28 (Avg: 21) / 2 | 14d314-42 (Avg: 28) / 2 | 14d414-56 (Avg: 35) / 2 | -430° |
15 | 15d215-30 (Avg: 22.5) / 2 | 15d315-45 (Avg: 30) / 2 | 15d415-60 (Avg: 37.5) / 2 | -460° |
16 | 16d216-32 (Avg: 24) / 2 | 16d316-48 (Avg: 32) / 2 | 16d416-64 (Avg: 40) / 2 | -490° |
17 | 17d217-34 (Avg: 25.5) / 2 | 17d317-51 (Avg: 34) / 2 | 17d417-68 (Avg: 42.5) / 2 | -520° |
18 | 18d218-36 (Avg: 27) / 2 | 18d318-54 (Avg: 36) / 2 | 18d418-72 (Avg: 45) / 2 | -550° |
19 | 19d219-38 (Avg: 28.5) / 2 | 19d319-57 (Avg: 38) / 2 | 19d419-76 (Avg: 47.5) / 2 | -580° |
20 | 20d220-40 (Avg: 30) / 2 | 20d320-60 (Avg: 40) / 2 | 20d420-80 (Avg: 50) / 2 | -610° |
Mutation Level |
Damage (Round 1) |
Damage (Round 2) |
Damage (Round 3) |
Temperature Decrease |
---|---|---|---|---|
21 | 21d221-42 (Avg: 31.5) / 2 | 21d321-63 (Avg: 42) / 2 | 21d421-84 (Avg: 52.5) / 2 | -640° |
22 | 22d222-44 (Avg: 33) / 2 | 22d322-66 (Avg: 44) / 2 | 22d422-88 (Avg: 55) / 2 | -670° |
23 | 23d223-46 (Avg: 34.5) / 2 | 23d323-69 (Avg: 46) / 2 | 23d423-92 (Avg: 57.5) / 2 | -700° |
24 | 24d224-48 (Avg: 36) / 2 | 24d324-72 (Avg: 48) / 2 | 24d424-96 (Avg: 60) / 2 | -730° |
25 | 25d225-50 (Avg: 37.5) / 2 | 25d325-75 (Avg: 50) / 2 | 25d425-100 (Avg: 62.5) / 2 | -760° |
26 | 26d226-52 (Avg: 39) / 2 | 26d326-78 (Avg: 52) / 2 | 26d426-104 (Avg: 65) / 2 | -790° |
27 | 27d227-54 (Avg: 40.5) / 2 | 27d327-81 (Avg: 54) / 2 | 27d427-108 (Avg: 67.5) / 2 | -820° |
28 | 28d228-56 (Avg: 42) / 2 | 28d328-84 (Avg: 56) / 2 | 28d428-112 (Avg: 70) / 2 | -850° |
29 | 29d229-58 (Avg: 43.5) / 2 | 29d329-87 (Avg: 58) / 2 | 29d429-116 (Avg: 72.5) / 2 | -880° |
30 | 30d230-60 (Avg: 45) / 2 | 30d330-90 (Avg: 60) / 2 | 30d430-120 (Avg: 75) / 2 | -910° |
Ability Cooldown
Cryokinesis' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 68 | 15 | 53 | 21 | 38 | 27 | 23 |
10 | 65 | 16 | 50 | 22 | 35 | 28 | 20 |
11 | 63 | 17 | 48 | 23 | 33 | 29 | 18 |
12 | 60 | 18 | 45 | 24 | 30 | 30 | 15 |
13 | 58 | 19 | 43 | 25 | 28 | 31 | 13 |
14 | 55 | 20 | 40 | 26 | 25 | 32 | 10 |
Advantages & Disadvantages
Advantages
- Deals remote damage and can decrease temperature, causing creatures to become frozen
- Decent area of effect
- Lasts for multiple rounds before disappearing
- Cold can spread over a wide area and freeze enemies even outside the targeted squares, especially when combined with other effects that lower temperature
Disadvantages
- Very high cost at character generation
- Relatively poor range
- Creatures will often path around the frozen mist if it isn't cast directly on top of them
- Lower damage than Pyrokinesis, its closest competitor
- Unlike Freezing Ray, Cryokinesis does not give the player any particular resistance to cold or freezing- this means that if the effect is placed too close to the player, they may find themselves frozen as the cold spreads
Creatures with Cryokinesis
- Lulihart, hindren pariah(Level 5)