Double-muscled: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
| id = HeightenedStrength
| id = HeightenedStrength
| code = be
| startingmutation = yes
| desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy.
| gameversion = 2.0.206.63
| desc = You are possessed of hulking strength.


+&C(level based)&yStrength\n&C(level based)&y chance to daze your opponent on a successful melee attack for 2-3 rounds
+&C(level based)&y Strength\n&C(level based)&y chance to daze your opponent on a successful melee attack for 2-3 rounds
| realitydistort = no
| realitydistort = no
}}
}}
'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. A single attack can daze more than once if there are multiple sources of daze, such as a cudgel's critical hit or [[Bludgeon]]. This can stun a target with a single blow.


== Formulas ==
The following formulas are used to calculate strength bonus and daze chance based on mutation level. {{Code Reference
| namespace = XRL.World.Parts.Mutation
| class    = HeightenedStrength
}}
{| class="wikitable"
! Strength Bonus
|{{simple formula | 2 + (Level - 1) / 2}}
|-
! Daze Chance
|{{simple formula | 13 + 2 * Level}}
|}


== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Strength Bonus
!Strength Bonus
!Movespeed Penalty
!Daze Chance
!Daze Chance
|-
|-
|1
|1
| +2
| +2
| -6
| 15%
|(0.03 * Strength Modifier)%
|-
|-
|2
|2
| +2
| +2
| -6
| 17%
|(0.04 * Strength Modifier)%
|-
|-
|3
|3
| +3
| +3
| -6
| 19%
|(0.05 * Strength Modifier)%
|-
|-
|4
|4
| +3
| +3
| -6
| 21%
|(0.06 * Strength Modifier)%
|-
|-
|5
|5
| +4
| +4
| -12
| 23%
|(0.07 * Strength Modifier)%
|-
|-
|6
|6
| +4
| +4
| -12
| 25%
|(0.08 * Strength Modifier)%
|-
|-
|7
|7
| +5
| +5
| -12
| 27%
|(0.09 * Strength Modifier)%
|-
|-
|8
|8
| +5
| +5
| -12
| 29%
|(0.10 * Strength Modifier)%
|-
|-
|9
|9
| +6
| +6
| -18
| 31%
|(0.11 * Strength Modifier)%
|-
|-
|10
|10
| +6
| +6
| -18
| 33%
|(0.12 * Strength Modifier)%
|}
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Strength Bonus
!Daze Chance
|-
|11
| +7
| 35%
|-
|12
| +7
| 37%
|-
|13
| +8
| 39%
|-
|14
| +8
| 41%
|-
|15
| +9
| 43%
|-
|16
| +9
| 45%
|-
|17
| +10
| 47%
|-
|18
| +10
| 49%
|-
|19
| +11
| 51%
|-
|20
| +11
| 53%
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Strength Bonus
!Daze Chance
|-
|21
| +12
| 55%
|-
|22
| +12
| 57%
|-
|23
| +13
| 59%
|-
|24
| +13
| 61%
|-
|25
| +14
| 63%
|-
|26
| +14
| 65%
|-
|27
| +15
| 67%
|-
|28
| +15
| 69%
|-
|29
| +16
| 71%
|-
|30
| +16
| 73%
|}
</div>
<div style="margin-right: 2.5em;">


==Advantages & Disadvantages==
==Advantages & Disadvantages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity.
* Additional strength causes the player to do more damage in melee via additional [[PV|penetrations]] and increases carrying capacity
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]].
* Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as {{favilink|Horns}}
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as {{favilink|Multiple Arms}}
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead


===Disadvantages===
===Disadvantages===
* Having a lower [[Movement Speed]] than an enemy means that, unless the player has a way to slow the enemy down, they will eventually get caught.
* Moderate cost at character creation
* The daze chance granted is incredibly low at all levels. For example, with a 10th level mutation and a strength modifier of +10, there is a whopping 1.2% chance that a given hit will daze.
* Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
 
==Creatures with Double-muscled==
{{Creatures with the mutation|Double-muscled}}
 
== References ==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

Latest revision as of 23:52, 3 February 2024

Double-muscled
Doublemuscled mutation.png
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength)

HeightenedStrength

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Double-muscled

You are possessed of hulking strength.

+(level based) Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds

Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to daze their target for 2-3 rounds. This effect functions similarly to dazing caused by a critical hit from a cudgel, and will stun creatures that are already dazed. A single attack can daze more than once if there are multiple sources of daze, such as a cudgel's critical hit or Bludgeon. This can stun a target with a single blow.

Formulas

The following formulas are used to calculate strength bonus and daze chance based on mutation level. [1]

Strength Bonus
2 + (Level - 1) / 2
Daze Chance
13 + 2 × Level

Advancement Table

Mutation Level Strength Bonus Daze Chance
1 +2 15%
2 +2 17%
3 +3 19%
4 +3 21%
5 +4 23%
6 +4 25%
7 +5 27%
8 +5 29%
9 +6 31%
10 +6 33%
Mutation Level Strength Bonus Daze Chance
11 +7 35%
12 +7 37%
13 +8 39%
14 +8 41%
15 +9 43%
16 +9 45%
17 +10 47%
18 +10 49%
19 +11 51%
20 +11 53%
Mutation Level Strength Bonus Daze Chance
21 +12 55%
22 +12 57%
23 +13 59%
24 +13 61%
25 +14 63%
26 +14 65%
27 +15 67%
28 +15 69%
29 +16 71%
30 +16 73%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Additional strength causes the player to do more damage in melee via additional penetrations and increases carrying capacity
  • Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes, or allows you to get extremely high strength
  • Synergizes well with weapons/mutations that have uncapped strength bonuses, such as Horns
  • Synergizes well with mutations that grant additional limbs that can be used in combat, such as Multiple Arms
  • The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead

Disadvantages

  • Moderate cost at character creation
  • Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase

Creatures with Double-muscled

References

  1. XRL.World.Parts.Mutation.HeightenedStrength