Double-muscled: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(20 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
| id = HeightenedStrength
| id = HeightenedStrength
| code = be
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You are possessed of hulking strength.
| desc = You are possessed of hulking strength.


Line 11: Line 12:
| realitydistort = no
| realitydistort = no
}}
}}
'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a chance to [[Dazed|daze]] their target for 2-3 rounds.  
'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. A single attack can daze more than once if there are multiple sources of daze, such as a cudgel's critical hit or [[Bludgeon]]. This can stun a target with a single blow.


== Formulas ==
== Formulas ==
The following formulas are used to calculate Strength bonus and daze chance based on mutation level.
The following formulas are used to calculate strength bonus and daze chance based on mutation level. {{Code Reference
| namespace = XRL.World.Parts.Mutation
| class    = HeightenedStrength
}}
{| class="wikitable"
{| class="wikitable"
! Strength Bonus
! Strength Bonus
Line 24: Line 28:


== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Strength Bonus
!Strength Bonus
!Movespeed Penalty
!Daze Chance
|-
|-
|1
|1
| +2
| +2
| 15
| 15%
|-
|-
|2
|2
| +2
| +2
| 17
| 17%
|-
|-
|3
|3
| +3
| +3
| 19
| 19%
|-
|-
|4
|4
| +3
| +3
| 21
| 21%
|-
|-
|5
|5
| +4
| +4
| 23
| 23%
|-
|-
|6
|6
| +4
| +4
| 25
| 25%
|-
|-
|7
|7
| +5
| +5
| 27
| 27%
|-
|-
|8
|8
| +5
| +5
| 29
| 29%
|-
|-
|9
|9
| +6
| +6
| 31
| 31%
|-
|-
|10
|10
| +6
| +6
| 33
| 33%
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation Level
!Strength Bonus
!Daze Chance
|-
|11
| +7
| 35%
|-
|12
| +7
| 37%
|-
|13
| +8
| 39%
|-
|14
| +8
| 41%
|-
|15
| +9
| 43%
|-
|16
| +9
| 45%
|-
|17
| +10
| 47%
|-
|18
| +10
| 49%
|-
|19
| +11
| 51%
|-
|20
| +11
| 53%
|}
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Strength Bonus
!Daze Chance
|-
|21
| +12
| 55%
|-
|22
| +12
| 57%
|-
|23
| +13
| 59%
|-
|24
| +13
| 61%
|-
|25
| +14
| 63%
|-
|26
| +14
| 65%
|-
|27
| +15
| 67%
|-
|28
| +15
| 69%
|-
|29
| +16
| 71%
|-
|30
| +16
| 73%
|}
</div>
<div style="margin-right: 2.5em;">


==Advantages & Disadvantages==
==Advantages & Disadvantages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity.
* Additional strength causes the player to do more damage in melee via additional [[PV|penetrations]] and increases carrying capacity
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]].
* Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]]
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as {{favilink|Horns}}
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as {{favilink|Multiple Arms}}
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead


===Disadvantages===
===Disadvantages===
* Moderate cost at character creation
* Moderate cost at character creation
* Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
==Creatures with Double-muscled==
{{Creatures with the mutation|Double-muscled}}
== References ==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

Latest revision as of 23:52, 3 February 2024

Double-muscled
Doublemuscled mutation.png
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength)

HeightenedStrength

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Double-muscled

You are possessed of hulking strength.

+(level based) Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds

Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to daze their target for 2-3 rounds. This effect functions similarly to dazing caused by a critical hit from a cudgel, and will stun creatures that are already dazed. A single attack can daze more than once if there are multiple sources of daze, such as a cudgel's critical hit or Bludgeon. This can stun a target with a single blow.

Formulas

The following formulas are used to calculate strength bonus and daze chance based on mutation level. [1]

Strength Bonus
2 + (Level - 1) / 2
Daze Chance
13 + 2 × Level

Advancement Table

Mutation Level Strength Bonus Daze Chance
1 +2 15%
2 +2 17%
3 +3 19%
4 +3 21%
5 +4 23%
6 +4 25%
7 +5 27%
8 +5 29%
9 +6 31%
10 +6 33%
Mutation Level Strength Bonus Daze Chance
11 +7 35%
12 +7 37%
13 +8 39%
14 +8 41%
15 +9 43%
16 +9 45%
17 +10 47%
18 +10 49%
19 +11 51%
20 +11 53%
Mutation Level Strength Bonus Daze Chance
21 +12 55%
22 +12 57%
23 +13 59%
24 +13 61%
25 +14 63%
26 +14 65%
27 +15 67%
28 +15 69%
29 +16 71%
30 +16 73%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Additional strength causes the player to do more damage in melee via additional penetrations and increases carrying capacity
  • Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes, or allows you to get extremely high strength
  • Synergizes well with weapons/mutations that have uncapped strength bonuses, such as Horns
  • Synergizes well with mutations that grant additional limbs that can be used in combat, such as Multiple Arms
  • The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead

Disadvantages

  • Moderate cost at character creation
  • Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase

Creatures with Double-muscled

References

  1. XRL.World.Parts.Mutation.HeightenedStrength