Electromagnetic Pulse: Difference between revisions

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imported>Teamtotobot
m (Bot: Adding {{Mutation Navbox}})
(Added an advancement table and an advantages/disadvantages section, which I made a slight change to.)
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| realitydistort =no
| realitydistort =no
}}
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==Radius==
{| class="wikitable"
 
!Mutation Level
{|class="wikitable"
!Duration
! Level Range
!Area (Radius)
! Radius
|-
|1
|6-15 rounds
|5x5 (2)
|-
|2
|8-17 rounds
|5x5 (2)
|-
|3
|10-19 rounds
|5x5 (2)
|-
|4
|12-21 rounds
|5x5 (2)
|-
|5
|14-23 rounds
|11x11 (5)
|-
|6
|16-25 rounds
|11x11 (5)
|-
|7
|18-27 rounds
|11x11 (5)
|-
|-
| Level < 5
|8
| 2
|20-29 rounds
|11x11 (5)
|-
|-
| 5<= Level < 9
|9
| 5
|22-31 rounds
|19x19 (9)
|-
|-
|9<= Level <=10
|10
| 9
|24-33 rounds
|19x19 (9)
|}
|}
==Advantages & Disadvatages==
{{Opinion}}
===Advantages===
* Can disable robots for a good amount of time at higher levels, allowing its users an easy escape or free hits.
* Will not affect artifacts carried or worn by its user.
* Has a fairly large radius at higher levels, allowing its users to affect large numbers of enemies at a time.
* Has a fairly low cost at character generation.
===Disadvantages===
* Has no effect against organic enemies not using artifacts, making it less useful in the early game.
* An {{Favilink|EMP grenade mk I}} or its mk II and mk III variants can achieve a similar effect.
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 20:38, 19 September 2019

Electromagnetic Pulse
Category

Physical

Cost

2

ID?Use this ID to wish for the mutation
(example: mutation:ElectromagneticPulse)

ElectromagneticPulse

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Electromagnetic Pulse

You generate an electromagnetic pulse that disables nearby artifacts and machines.

Cooldown: 200 rounds
Duration: (4 + Level * 2) - (13 + Level * 2) rounds
Area: (radius*2 +1)x(radius*2 +1) centered around yourself

Mutation Level Duration Area (Radius)
1 6-15 rounds 5x5 (2)
2 8-17 rounds 5x5 (2)
3 10-19 rounds 5x5 (2)
4 12-21 rounds 5x5 (2)
5 14-23 rounds 11x11 (5)
6 16-25 rounds 11x11 (5)
7 18-27 rounds 11x11 (5)
8 20-29 rounds 11x11 (5)
9 22-31 rounds 19x19 (9)
10 24-33 rounds 19x19 (9)

Advantages & Disadvatages

This section is opinion-based. Your mileage may vary.

Advantages

  • Can disable robots for a good amount of time at higher levels, allowing its users an easy escape or free hits.
  • Will not affect artifacts carried or worn by its user.
  • Has a fairly large radius at higher levels, allowing its users to affect large numbers of enemies at a time.
  • Has a fairly low cost at character generation.

Disadvantages

  • Has no effect against organic enemies not using artifacts, making it less useful in the early game.
  • An EMP grenade mk I or its mk II and mk III variants can achieve a similar effect.