Evil Twin: Difference between revisions

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{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{qud text|Evil Twin (&rD&y)|notxml}}
| title = {{qud text|Evil Twin (&rD&y)|notxml}}
Line 6: Line 7:
| id = EvilTwin
| id = EvilTwin
| code = ec
| code = ec
| desc = Acting on some inscrutable impulse, a parallel version of yourself travels through space and time to destroy you.\n\nEach time you embark on a new location, there is a small chance that a parallel version of yourself has tracked you down and attempts to destroy you.
| desc = Acting on some inscrutable impulse, a parallel version of yourself travels through space and time to destroy you.
 
Each time you embark on a new location, there's a small chance your evil twin has tracked you there and attempts to kill you.
| realitydistort =no
| realitydistort =no
}}
}}
When a creature with Evil Twin spawns or moves to a zone that they haven't been in since obtaining Evil Twin, there is a 5% chance that an evil twin of them will spawn. If the originator is the player, a popup appears that says:
{{Qud quote|It's evil you.|''evil twin description''}}
 
{{Name}} is a mental defect that causes the player to be pursued by an "evil twin" of themselves.
 
Every time a player with Evil Twin enters a zone that they've never been to before, there is a 5% chance that an evil twin will spawn on a random tile within that zone.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=EvilTwin|name=EvilTwin}} The arrival of the twin will be denoted by the following message:


{{qud quote notxml|&cYou sense a sinister presence nearby.}}
{{qud quote notxml|&cYou sense a sinister presence nearby.}}


The evil twin is a complete copy of the character, including items, skills, and mutations, with the following exceptions:
This evil twin will be a perfect copy of the player, sharing their level, stats, abilities, mutations, equipment, etc., with a few notable exceptions: they are aligned with highly entropic beings, are colored {{qud text|&Kblack}}, and are named "Evil [playername]". Additionally, they will not have the Evil Twin defect themselves.<ref name="EvilTwin"/>


* The twin does not themself have Evil Twin.
Evil twins spawn with an aggressive base demeanor and are hostile to their progenitor, and will seek to kill them immediately upon spawning, utilizing all of the abilities and items at their disposal to do so. The twin is able to detect the player even without being able to see them, and thus will pursue them no matter where in the zone they are. The twin will be relentless in this pursuit, preferring to advance on the player even when being attacked by hostile creatures. If the twin is unable to reach the player for any reason, they will remain completely still and will not seek out hostile creatures to fight, though they will defend themselves if they are attacked first. They will resume chasing the player as soon as a valid path becomes available.  
* They are aligned with [[highly entropic beings]].
* They are aggressive, meaning that it takes more reputation than usual to pacify them.
* They are initially hostile to their originator.


The player character getting killed by their evil twin unlocks the achievement [[Your Better Half]].
Killing an evil twin will not stop them from appearing later on. Additionally, evil twins will not drop any of their items on death.


Evil twins of creatures that are part of a party will also be part of that same party. This may override their hostile feelings towards their originator.
Evil twins are unable to be [[Beguiling|beguiled]], [[Proselytize|proselytized]], or [[Domination|dominated]], and cannot be made {{Qud shader|lovesickness|lovesick}} via a {{favilink|love injector}}.


The player character getting killed by their evil twin unlocks the achievement [[Your Better Half]].
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Grants 3 extra points to spend during character creation
* Low chance of occurrence, and can only occur in new zones
=== Disadvantages ===
* Twins will have the exact same capabilities as the player, making them as dangerous as the player is
* A twin showing up in a zone can make already dangerous areas even more
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 08:39, 30 October 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Evil Twin (D)
Category

Mental defect

Cost

-3

ID?Use this ID to wish for the mutation
(example: mutation:EvilTwin)

EvilTwin

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Evil Twin (D)

Acting on some inscrutable impulse, a parallel version of yourself travels through space and time to destroy you.

Each time you embark on a new location, there's a small chance your evil twin has tracked you there and attempts to kill you.

It's evil you.

evil twin description

Evil Twin (D) is a mental defect that causes the player to be pursued by an "evil twin" of themselves.

Every time a player with Evil Twin enters a zone that they've never been to before, there is a 5% chance that an evil twin will spawn on a random tile within that zone.[1] The arrival of the twin will be denoted by the following message:

You sense a sinister presence nearby.

This evil twin will be a perfect copy of the player, sharing their level, stats, abilities, mutations, equipment, etc., with a few notable exceptions: they are aligned with highly entropic beings, are colored black, and are named "Evil [playername]". Additionally, they will not have the Evil Twin defect themselves.[1]

Evil twins spawn with an aggressive base demeanor and are hostile to their progenitor, and will seek to kill them immediately upon spawning, utilizing all of the abilities and items at their disposal to do so. The twin is able to detect the player even without being able to see them, and thus will pursue them no matter where in the zone they are. The twin will be relentless in this pursuit, preferring to advance on the player even when being attacked by hostile creatures. If the twin is unable to reach the player for any reason, they will remain completely still and will not seek out hostile creatures to fight, though they will defend themselves if they are attacked first. They will resume chasing the player as soon as a valid path becomes available.

Killing an evil twin will not stop them from appearing later on. Additionally, evil twins will not drop any of their items on death.

Evil twins are unable to be beguiled, proselytized, or dominated, and cannot be made lovesick via a love injector.

The player character getting killed by their evil twin unlocks the achievement Your Better Half.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants 3 extra points to spend during character creation
  • Low chance of occurrence, and can only occur in new zones

Disadvantages

  • Twins will have the exact same capabilities as the player, making them as dangerous as the player is
  • A twin showing up in a zone can make already dangerous areas even more

References

  1. 1.0 1.1 XRL.World.Parts.Mutation.EvilTwin