Fear Aura: Difference between revisions

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{{name}} is the signature mutation of {{favilink|dreadroot|plural}}.
{{name}} is the signature mutation of {{favilink|dreadroot|plural}}.


Creatures with this mutation have a 25% chance each turn to emit an aura of fear. After the aura is emitted, this mutation goes on cooldown for {{dice tooltip|20+1d6}} turns. The aura has a strength of {{dice tooltip|1d8+4}} and is rolled against the target's [[mental armor]]. If the roll succeeds, the target becomes [[terrified]] for {{dice tooltip|1d3}} turns.
Creatures with this mutation have a 25% chance each turn to emit an aura of fear. After the aura is emitted, this mutation goes on cooldown for {{dice tooltip|20+1d6}} turns. The aura has a strength of {{dice tooltip|1d8+4}} and is rolled against the target's [[mental armor]]. If the roll succeeds, the target becomes [[terrified]] for {{dice tooltip|1d3}} turns.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FearAura}}


== Similar Effects ==
* {{favilink|feral lah}} have a fear aura that, despite not being a mutation itself, functions identically to this mutation. The only difference is that the lah aura has a 100% chance of activating instead of a 25% chance.{{Code Reference|class=FeralLah}}
{{references|2.0.202.97}}
{{Mutation Navbox}}
{{Mutation Navbox}}

Latest revision as of 15:02, 24 November 2021

Fear Aura
ID?Use this ID to wish for the mutation
(example: mutation:FearAura)

FearAura

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Fear Aura

You're really scary.

Fear Aura is the signature mutation of dreadroots.

Creatures with this mutation have a 25% chance each turn to emit an aura of fear. After the aura is emitted, this mutation goes on cooldown for 20+1d621-26 (Avg: 23.5) turns. The aura has a strength of 1d8+45-12 (Avg: 8.5) and is rolled against the target's mental armor. If the roll succeeds, the target becomes terrified for 1d31-3 (Avg: 2) turns.[1]

Similar Effects

  • feral lah have a fear aura that, despite not being a mutation itself, functions identically to this mutation. The only difference is that the lah aura has a 100% chance of activating instead of a 25% chance.[2]

References

This information is reliable as of patch 2.0.202.97.
  1. XRL.World.Parts.Mutation.FearAura
  2. XRL.World.Parts.FeralLah