Flaming Ray: Difference between revisions

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| id = FlamingHands
| id = FlamingHands
| code = bh
| code = bh
| desc = You emit a ray of flame from your (variant dependent)
| desc = You emit a ray of flame from your (variant).


Emits a 9-square ray of flame in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 10 rounds
Emits a 9-square ray of flame in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 10 rounds

Revision as of 04:17, 3 October 2020

This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.44.
Flaming Ray
Category

Physical

Cost

5

Body LocationThe body part(s) where this
mutation can be located

Hands, Feet, Face

Location Equippable?Whether equipment can be worn
on top of the mutated body part

yes

ExclusionsOther mutations that cannot be
selected with this mutation

Freezing Ray

VariantsThe Customize options that may
be selected for this mutation

Hands, Feet, Face

ID?Use this ID to wish for the mutation
(example: mutation:FlamingHands)

FlamingHands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Flaming Ray

You emit a ray of flame from your (variant).

Emits a 9-square ray of flame in the direction of your choice.
Damage: (level based)
Cooldown: 10 rounds
Melee attacks heat opponents by (level based) degrees

Flaming Ray is a physical mutation that grants the ghostly flames natural body equipment on the limb of your choosing, allowing you to emit a flaming ray from that limb. On character creation, the player can Customize to select between the Hands, Feet, and Face, designating which limb the ghostly flames will be located on.

Hitting a creature with a flaming ray deals Heat damage and forces a Temperature change dependent on the mutation level. Creatures with Flaming Ray will also increase their targets temperature when making melee attacks; the attack does not need to penetrate and does not need to be made by the limb Flaming Ray is located on for the temperature change to occur.

Flaming Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb Flaming Ray is located on will result in losing the mutation's abilities until the limb is restored.

If a creature somehow has multiple Flaming Rays, the damage increase is only +1 for each additional iteration.

Advancement Table

Mutation Level Damage Temperature Change Melee Temperature Change
1 ♥1d4+12-5 (Avg: 3.5) 335° 2d82-16 (Avg: 9)°
2 ♥2d4+13-9 (Avg: 6) 360° 4d84-32 (Avg: 18)°
3 ♥3d4+14-13 (Avg: 8.5) 385° 6d86-48 (Avg: 27)°
4 ♥4d4+15-17 (Avg: 11) 410° 8d88-64 (Avg: 36)°
5 ♥5d4+16-21 (Avg: 13.5) 435° 10d810-80 (Avg: 45)°
6 ♥6d4+17-25 (Avg: 16) 460° 12d812-96 (Avg: 54)°
7 ♥7d4+18-29 (Avg: 18.5) 485° 14d814-112 (Avg: 63)°
8 ♥8d4+19-33 (Avg: 21) 510° 16d816-128 (Avg: 72)°
9 ♥9d4+110-37 (Avg: 23.5) 535° 18d818-144 (Avg: 81)°
10 ♥10d4+111-41 (Avg: 26) 560° 20d820-160 (Avg: 90)°
11 ♥11d4+112-45 (Avg: 28.5) 585° 22d822-176 (Avg: 99)°
12 ♥12d4+113-49 (Avg: 31) 610° 24d824-192 (Avg: 108)°
13 ♥13d4+114-53 (Avg: 33.5) 635° 26d826-208 (Avg: 117)°
14 ♥14d4+115-57 (Avg: 36) 660° 28d828-224 (Avg: 126)°
15 ♥15d4+116-61 (Avg: 38.5) 685° 30d830-240 (Avg: 135)°
Mutation Level Damage Temperature Change Melee Temperature Change
16 ♥16d4+117-65 (Avg: 41) 710° 32d832-256 (Avg: 144)°
17 ♥17d4+118-69 (Avg: 43.5) 735° 34d834-272 (Avg: 153)°
18 ♥18d4+119-73 (Avg: 46) 760° 36d836-288 (Avg: 162)°
19 ♥19d4+120-77 (Avg: 48.5) 785° 38d838-304 (Avg: 171)°
20 ♥20d4+121-81 (Avg: 51) 810° 40d840-320 (Avg: 180)°
21 ♥21d4+122-85 (Avg: 53.5) 835° 42d842-336 (Avg: 189)°
22 ♥22d4+123-89 (Avg: 56) 860° 44d844-352 (Avg: 198)°
23 ♥23d4+124-93 (Avg: 58.5) 885° 46d846-368 (Avg: 207)°
24 ♥24d4+125-97 (Avg: 61) 910° 48d848-384 (Avg: 216)°
25 ♥25d4+126-101 (Avg: 63.5) 935° 50d850-400 (Avg: 225)°
26 ♥26d4+127-105 (Avg: 66) 960° 52d852-416 (Avg: 234)°
27 ♥27d4+128-109 (Avg: 68.5) 985° 54d854-432 (Avg: 243)°
28 ♥28d4+129-113 (Avg: 71) 1010° 56d856-448 (Avg: 252)°
29 ♥29d4+130-117 (Avg: 73.5) 1035° 58d858-464 (Avg: 261)°
30 ♥30d4+131-121 (Avg: 76) 1060° 60d860-480 (Avg: 270)°

Formulas

The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.

Damage

(Level)d4 + 1

Temperature Change

310° + (25° * Level)

Melee Temperature Change

(Level)d8°

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals fairly high area damage
  • Very low cooldown
  • Can set enemies on fire, causing them to take more damage
  • Can be used over water to create clouds of Scalding Steam which will linger and damage creatures which enter them
  • Like all heat inducing abilities, can evaporate harmful liquids like acid or black ooze to avoid stepping on them

Disadvantages

  • High cost at character generation
  • Turns creatures to ash on death
    • Defeated creatures will not drop a corpse, so they cannot be butchered
    • Defeated creatures will still drop items on death
  • Can destroy valuable items on the ground
  • Prevents the player from taking the Freezing Ray mutation

References